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Files
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Confetti on your calculator without the cleanup
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a ti basic program that celebrates your birthday .
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a ti basic program that celebrates your birthday .
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Hangman CE is a TI-Basic program that I created from the ground up. It's PvP, so it requires one person to input a string for the other to guess. I've enjoyed using this program myself and hope you do as well.
I would appreciate any feedback anyone has to offer about the code itself. I'm always looking to improve so I can share even better programs in the future.
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Spriter is a simple, minimalistic sprite and icon creator for the TI-84 Plus CE
and TI-83 Premium CE written in Hybrid TI-BASIC using the Celtic CE library. It
features an editor for sprites using both xLibC and BufSprite palettes, along
with options to export both to string variables and as an icon for a TI-BASIC
program!You need the Celtic CE library to use this! Download it here: https://bit.ly/CelticCE
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Hangman CE is a TI-Basic program that I created from the ground up. It's PvP, so it requires one person to input a string for the other to guess. I've enjoyed using this program myself and hope you do as well.
I would appreciate any feedback anyone has to offer about the code itself. I'm always looking to improve so I can share even better programs in the future.
Categorized under: -
Hangman CE is a TI-Basic program that I created from the ground up. It's PvP, so it requires one person to input a string for the other to guess. I've enjoyed using this program myself and hope you do as well.
I would appreciate any feedback anyone has to offer about the code itself. I'm always looking to improve so I can share even better programs in the future.
Categorized under: -
Update: This is a somewhat improved version of the original SYNDIV, with 1840 bytes, down from 1916. I am including it in the file since you are still downloading it, trying to figure out which version is best. Well, here they are, both of them. As you will see, SYNDIV1 is the better one, faster and with fewer bytes, and with the ability to enter the terms in any order.
Making a port from TI-Basic to Casio-basic, was a bad idea. Trying to think in TI’s basic and then put it on a Casio does not make Casio justice, as you can see in the previous versions. So, I’ve made a new program from scratch, on my Casio fx CG50. The number of bytes have dropped from 1916 to 1196, and the program is much faster now. As in previous versions, you can only use x as variable, and only integer coefficients, but you can enter the terms in any order, and there can be more than one of the same degree. The lists however, are still presented one by one vertically, and the only limits for the number of polynomials you can enter, is memory and the degree of the first polynomial.
Categorized under: -
Hangman CE is a TI-Basic program that I created from the ground up. It's PvP, so it requires one person to input a string for the other to guess. I've enjoyed using this program myself and hope you do as well.
I would appreciate any feedback anyone has to offer about the code itself. I'm always looking to improve so I can share even better programs in the future.
Categorized under: -
High Definition Picture Viewer CE is a nifty tool that allows you to utilize the TI-84 Plus CE and TI-83 Premium CE's full screen resolution for viewing images!
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Version 2 dramatically increases the resolution supported! Zoom and pan features allow most images up to 1080p to be viewed on the calculator. A picture converter is included to create calculator-compatible files. -
this is a survival game that started to make a year ago on my sisters ti-84 plus CE, then I got my own and finished it on that about a month ago, I have continued to make small changes and updates to make it even better.
new update: multiple bug fixes!
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In this fan-made prequel to Earthbound Beginnings, you play as an alien the same race as Giygas, with your race's special PSI power. Invaders from other planets are attacking, trying to take it from you! As the father of PSI, it is up to you to defend your power. Use classic Earthbound attacks to defeat them, or use new items to help you.
NOTE: This game is kind of unfinished, as there is no ending there are some loose ends. However, the core gameplay works great and is fun, trust me.
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A basic dropper game coded in basic
V1.3
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---------------
added port to the TI 84 Plus -
A basic dropper game coded in basic
V1.3
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---------------
added port to the TI 84 Plus -
Now in Pre-Release Beta 2! This new beta adds the Rush gameplay mode, where you have to guess the 5-letter word under a time limit!
Gimme 5: All Stars is a simple and fun word-guessing game for the TI-84 Plus CE/TI-83 Premium CE. With two gameplay modes and a dictionary of over 4,000 words to choose from, it is a great way to have fun and boost your vocabulary at the same time!
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you can dial one number, wait on hold, and see what happens next!
-------V 1.2.1-------
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added compatibility for older calculators
fixed some bugs
Added custom number -
This is a port of the classic Minesweeper game to your TI calculator!
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⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭
Simply download onto your TI-83+, 84+, or 84+CE and start sweeping! -
you can dial one number, wait on hold, and see what happens next!
-------V 1.2.1-------
Categorized under:
added compatibility for older calculators
fixed some bugs
Added custom number -
Update: This is a somewhat improved version of the original SYNDIV, with 1840 bytes, down from 1916. I am including it in the file since you are still downloading it, trying to figure out which version is best. Well, here they are, both of them. As you will see, SYNDIV1 is the better one, faster and with fewer bytes, and with the ability to enter the terms in any order.
Making a port from TI-Basic to Casio-basic, was a bad idea. Trying to think in TI’s basic and then put it on a Casio does not make Casio justice, as you can see in the previous versions. So, I’ve made a new program from scratch, on my Casio fx CG50. The number of bytes have dropped from 1916 to 1196, and the program is much faster now. As in previous versions, you can only use x as variable, and only integer coefficients, but you can enter the terms in any order, and there can be more than one of the same degree. The lists however, are still presented one by one vertically, and the only limits for the number of polynomials you can enter, is memory and the degree of the first polynomial.
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It is widely known that opossums have the instinct to repel aliens. You can now practice your opossum massaging skills on the TI-84 Plus C Silver Edition, TI-84 Plus CE and HP Prime calculators! There are three CE versions, sort-of: One of which uses Celtic CE but runs slower, an older one using ICE Compiler which no longer works with newer C library versions, a Game Boy ROM converted to appvar for use in TI-Boy CE emulator and the ROM file itself for use in a PC Game Boy emulator or on original hardware. The Game Boy version is included for use in TI-Boy CE because it runs smoother despite being emulated.
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This is a recreation of Hangman, the classic
word-guessing game, for the TI-84 Plus CE!The goal is to find what the word is, based
on the letters you already know.You can only make 6 mistakes, or you will
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lose. -
RPN83P is an RPN calculator app for the TI-83 Plus and the TI-84 Plus. The app is inspired mostly by the HP-42S calculator, with significant features from the HP-12C and the HP-16C. The RPN83P is a flash application that consumes 3 pages (48 kiB) of flash memory.
Features:
* traditional 4-level RPN stack (X, Y, Z, T) with LastX register
* 8-line display showing all stack registers
* 25 storage registers (STO 00, RCL 00, ..., STO 24, RCL 24)
* hierarchical menu system, inspired by the HP-42S
* support for all dedicated math buttons on the TI-83 Plus and TI-84 Plus
* additional menu functions (MATH, NUM, PROB, CONV, HYP, UNIT, etc)
* base conversions and bitwise operations (BASE)
* 1 or 2 variable statistics (STAT)
* curve fitting (CFIT, linear, logarithmic, exponential, power)
* time value of money (TVM)
* complex numbers (CPLX)
* date, time, datetime, timezone, and real-time clock (DATE)
* various display modes (FIX, SCI, ENG)Installation: Install the rpn83p.8xk flash app file.
Starting:
* Press APPS.
* Scroll down to the RPN83P entry.
* Press ENTER.Exiting:
* Quit app: 2ND QUIT
* Turn off device: 2ND OFFVersion: 0.10.0 (2024-03-31)
Major Changes from 0.9.0:
* add date, time, datetime, timezone, and real-time clock functions
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* add 27 single-letter storage variables (A-Z,Theta) -
you can dial one number, wait on hold, and see what happens next!
-------V 1.2.1-------
Categorized under:
added compatibility for older calculators
fixed some bugs
Added custom number -
Update: This is a somewhat improved version of the original SYNDIV, with 1840 bytes, down from 1916. I am including it in the file since you are still downloading it, trying to figure out which version is best. Well, here they are, both of them. As you will see, SYNDIV1 is the better one, faster and with fewer bytes, and with the ability to enter the terms in any order.
Making a port from TI-Basic to Casio-basic, was a bad idea. Trying to think in TI’s basic and then put it on a Casio does not make Casio justice, as you can see in the previous versions. So, I’ve made a new program from scratch, on my Casio fx CG50. The number of bytes have dropped from 1916 to 1196, and the program is much faster now. As in previous versions, you can only use x as variable, and only integer coefficients, but you can enter the terms in any order, and there can be more than one of the same degree. The lists however, are still presented one by one vertically, and the only limits for the number of polynomials you can enter, is memory and the degree of the first polynomial.
Categorized under: -
Update: This is a somewhat improved version of the original SYNDIV, with 1840 bytes, down from 1916. I am including it in the file since you are still downloading it, trying to figure out which version is best. Well, here they are, both of them. As you will see, SYNDIV1 is the better one, faster and with fewer bytes, and with the ability to enter the terms in any order.
Making a port from TI-Basic to Casio-basic, was a bad idea. Trying to think in TI’s basic and then put it on a Casio does not make Casio justice, as you can see in the previous versions. So, I’ve made a new program from scratch, on my Casio fx CG50. The number of bytes have dropped from 1916 to 1196, and the program is much faster now. As in previous versions, you can only use x as variable, and only integer coefficients, but you can enter the terms in any order, and there can be more than one of the same degree. The lists however, are still presented one by one vertically, and the only limits for the number of polynomials you can enter, is memory and the degree of the first polynomial.
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Version 3.1.2 Release! HexaEdit CE is a powerful, on-calc hex editor for the TI-84 Plus CE. It allows you to edit the contents of any TI-OS variable and your calculator's RAM! It also allows you to view your calculator's ROM! It features cut-copy-paste with a global clipboard, a fast "Goto" function, a assembly-enhanced "Find" function, hex-to-decimal translation, and much more!
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This is on-calc documentation for CE TextLib v1.12 by Dr. D'nar. Each command is listed along with a description of its function.
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Update: This is a somewhat improved version of the original SYNDIV, with 1840 bytes, down from 1916. I am including it in the file since you are still downloading it, trying to figure out which version is best. Well, here they are, both of them. As you will see, SYNDIV1 is the better one, faster and with fewer bytes, and with the ability to enter the terms in any order.
Making a port from TI-Basic to Casio-basic, was a bad idea. Trying to think in TI’s basic and then put it on a Casio does not make Casio justice, as you can see in the previous versions. So, I’ve made a new program from scratch, on my Casio fx CG50. The number of bytes have dropped from 1916 to 1196, and the program is much faster now. As in previous versions, you can only use x as variable, and only integer coefficients, but you can enter the terms in any order, and there can be more than one of the same degree. The lists however, are still presented one by one vertically, and the only limits for the number of polynomials you can enter, is memory and the degree of the first polynomial.
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CURRENT VERSION (v1.0.2): Added changelog and edited readme and this description (you can now find the controls)
The CE Casino (read me pls)
The CE Casino was originally made as a screensaver for CC26, but I thought, this was my best code yet. So here we are, me writing this readme to send to Cemetech.
The CE Casino (from now on referred to as CEC) minimizes user input and increases power efficiency. After all, isn’t that the purpose of a screensaver? CEC does this by only
using wait commands and running in TI-Basic.What CEC is about
CEC is about a certain man going into a casino to gamble and make more money, as he is a puny millionaire compared to the billionaires and trillionaires of the world.
When the man either goes in debt $2.5 million dollars or gains $5 million, different story lines commence.
5 Million Storyline: 1: Gamble; 2: Criminal Empire; 3: Invest;
1: Lose money; 2: Get Caught/Die; 3: Lead a long, peaceful life.
1: Merge storylines-2.5 Million Storyline: 1: Homeless
1: Die in rocket crash 1: Riches to rags to riches.Events that can happen while gambling
Jackpot - 10%: +550,000
Grandpa TImmy’s Illness - 10%: -350,000
I. A. N. Effect - 1/110: Instant death
Grandpa’s Extreme Illness (getting Jackpot and Grandpa TImmy’s illness) - 1%: -500,000Controls
[on]: To “break the program”
* I might add [clear] to exit the program. *Trivia
Grandpa TI-mmy. TI. Get it? Bad pun…
The reason why the story’s not set in Texas is because casinos are outlawed there.What’s next?
Well, I have an idea to build a collection of games based on The CE Casino. I’m also expecting to have time to expand the CEC or just take the source code and make an interactive version.Acknowledgements:
TIny Hacker - Spriter Program (for icon).
Everyone who built screensavers with probabilities (basically everyone).
Calculatordream for the extra support.
Everyone else who supported me.Characters:
Categorized under:
Man
Eel(on) Musket
Warren Buffet(t)
The Engineer -
Update: This is a somewhat improved version of the original SYNDIV, with 1840 bytes, down from 1916. I am including it in the file since you are still downloading it, trying to figure out which version is best. Well, here they are, both of them. As you will see, SYNDIV1 is the better one, faster and with fewer bytes, and with the ability to enter the terms in any order.
Making a port from TI-Basic to Casio-basic, was a bad idea. Trying to think in TI’s basic and then put it on a Casio does not make Casio justice, as you can see in the previous versions. So, I’ve made a new program from scratch, on my Casio fx CG50. The number of bytes have dropped from 1916 to 1196, and the program is much faster now. As in previous versions, you can only use x as variable, and only integer coefficients, but you can enter the terms in any order, and there can be more than one of the same degree. The lists however, are still presented one by one vertically, and the only limits for the number of polynomials you can enter, is memory and the degree of the first polynomial.
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Another TI-BASIC Tetris clone. This one has three modes! 1.Normal mode, which behaves like regular Tetris, 2.Fally Mode, which causes everything to fall everytime you make a line (this can lead to some very cool combos!), and 3.Dotty mode, which starts with blocks already filled in, and you have to clear them.
Categorized under:
Controls:
<> to move left and right
^ to turn counterclockwise
v is soft down
MODE is hard down
ENTER is pause -
Another TI-BASIC Tetris clone. This one has three modes! 1.Normal mode, which behaves like regular Tetris, 2.Fally Mode, which causes everything to fall everytime you make a line (this can lead to some very cool combos!), and 3.Dotty mode, which starts with blocks already filled in, and you have to clear them.
Categorized under:
Controls:
<> to move left and right
^ to turn counterclockwise
v is soft down
MODE is hard down
ENTER is pause -
This is on-calc documentation for CE TextLib v1.12 by Dr. D'nar. Each command is listed along with a description of its function.
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CrossBun is a crossword puzzle program for the TI-84 Plus CE graphing calculator. It's heavily inspired by Crosshare.
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This is a game in which you are given a quarter of a card deck (Ace thru King), where the cards are all mixed up!
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The goal is to reorder the cards from lowest to highest. But there's a challenge: You can only see two cards at once, and you must reorder the deck by swapping those two cards-- your selected card, and the last card!
Use the arrow keys and a quick, sharp mind to reorder the stack quickly! The clock is ticking... -
A Etch-a-Scetch like program in TI Basic, it has features like color changing.
---------------
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Instructions:
arrow keys to move cursor
1-9 to select color
del to clear screen
clear to quit
vars to reset graph to default graphing position -
Celtic CE is a library for TI-BASIC programs, which allows programmers to use many powerful commands and tools otherwise not possible with TI-BASIC. These include graphical commands, such as drawing sprites, shapes, and text, along with commands for running programs and hex code, creating and manipulating files, and more! As a successor to libraries such as Celtic 2 CSE and Celtic III on older calculator models, Celtic CE brings many commands over from past TI-BASIC libraries, along with offering full compatibility for TI-BASIC programs written to use Celtic 2 CSE. All information for commands and general usage can be found in the official documentation, which is linked in the README. Enjoy!
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Super-Sweeper is a MineSweeper Clone for the Ti84plus-CE written in C. Featuring 17 different variants of MineSweeper, a colorful GUI menu, custom games, and a few graphical effects here and there.
The objective of Super-Sweeper is to safely Flag all of the hidden Mines by using the numbered tiles. The tiles will tell you how many Mines are nearby. Be careful, clicking on a tile with a Mine underneath will cause the game to explode!
Super-Sweeper also comes with a Windows version that you can run on your computer.
The game is currently underdevelopment, so not every feature is implemented or finished quite yet. Some of the planned upcoming features include save files, an overlay of the search pattern when chording, an endless MineSweeper game-mode, and a leader-board.
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A simple wireframe 3D renderer written entirely in TI-BASIC!
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this is a quick thing I made to make graphing with i easier, to use it send the file "IGRAPHER CE.8xg" to the ti-84+CE
(or send the file "IGRAPHER SCE.8xg" to the ti-84+CSE calculator),
then ungroup it and run the program "IGRAPHER"*, and you're done.meaning of what you are seeing:
Y1:the input
Y7:a poor implementation of a way to see X and iX of Y1 added to each other without changing the scale
Y8:the real component of Y1
Y9:the imaginary component of Y1
Y0:the real added to the imaginary via nothing more than addition*NOTE:The "IGROUPER SCE.8xg" is only different from "IGRAPHER CE.8xg" in the way Y7 is implemented.
updates:
Categorized under:
V0.1: Y7 implementation for SCE is made more consistent with the CE
v0: first release -
this is a quick thing I made to make graphing with i easier, to use it send the file "IGRAPHER CE.8xg" to the ti-84+CE
(or send the file "IGRAPHER SCE.8xg" to the ti-84+CSE calculator),
then ungroup it and run the program "IGRAPHER"*, and you're done.meaning of what you are seeing:
Y1:the input
Y7:a poor implementation of a way to see X and iX of Y1 added to each other without changing the scale
Y8:the real component of Y1
Y9:the imaginary component of Y1
Y0:the real added to the imaginary via nothing more than addition*NOTE:The "IGROUPER SCE.8xg" is only different from "IGRAPHER CE.8xg" in the way Y7 is implemented.
updates:
Categorized under:
V0.1: Y7 implementation for SCE is made more consistent with the CE
v0: first release -
Update of the text file. The programs are the same.This file contains five programs about roots. QUADRA gives the roots of the second degree equation, plus the Discriminant and the formulas involved. A3 gives the numerical solution to the third degree equation. RADICAL gives the reduced integer roots of a number. It is fairly simple, but no slouch. RADICAL1 has all the bells and whistles. For example, to reduce the square root of 1234567890, takes 26 seconds for RADICAL, while RADICAL1 does it in about a second. ROOT gives you the numerical value for positive roots of a number. It’s algorithm is very quick and exact.
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First Fantasy is one of the first RPG ever released for the TI-84 Plus C Silver Edition and the first ever one for the TI-84 Plus CE and TI-83 Premium CE! The CSE version uses Doors CSE 8.1 libraries to enhance TI-BASIC language, while the CE version uses CE Textlib and a custom font. This very loose remake of Mana Force for the 83+ brings enhanced graphics, new magic spells and enemies, new cutscenes, expanded storyline and many new challenges. There are 16 magic spells available, 7 character classes, 8 dungeons (12 in the CE version), 49 monsters (77 in the CE version) and several hours of gameplay. If you are a fan of Square-Enix Japanese role-playing games such as Final Fantasy, then you should try it!
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I am pursuing the development of this addin with the aim of making a modular program. So it has been partially rewritten to unleash its potential.
New effects have been added + new program architecture to ease the development of new modules.
Addition of a menu (with screenshots) to easily select the effect to be seen next.The user can use the following keys to interract with the addin :
[EXIT] to leave to the Operating System.
[F1] and [F6] to change manually the effect.
[OPTN] : to show/hide the option menu. While in this menu, the following keys can be used :
[UP / DOWN] : to select the parameter,
[LEFT / RIGHT] : to adjust the value of the parameter.
[OPTN] again to qui the menu
[MENU] : to show hide the effect selection menu, with the following keys while inside the menu :
[LEFT / RIGHT] : to adjust the value of the parameter.
[EXE] : to select and run the chosen effect
[MENU] again to qui the menuPlease let me know if you find bugs.
Everything can be found in README.md (markdown format) in the attached archive.
Just copy the file DemoFXcg.g3a in your fx-CG10/20/50 and launch it.
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A peggle-like game for the TI-84+CE.
How to play:
Move around the "Spitter" (the thing in the top center of the screen) using the arrow keys. This is how you aim it. You can throw from it using the "2nd" key. Hitting the pins on the screen increases your score and also the more you hit in a row, the higher the score increases for each next one you hit. You start with 20 pinballs, your pinballs increase by 3 for each level you complete. You can view the 'guidance' for the ball by pressing the "Mode" button. This will show you where your pinball will go and what pins will be hit without wasting a ball. You use up one guide, which is shown in the bottom right, for each time you use the power. You can get more guides by getting a streak of 5, then for each successive hit, you gain one guide.
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I am pursuing the development of this addin with the aim of making a modular program. So it has been partially rewritten to unleash its potential.
New effects have been added + new program architecture to ease the development of new modules.
Addition of a menu (with screenshots) to easily select the effect to be seen next.The user can use the following keys to interract with the addin :
[EXIT] to leave to the Operating System.
[F1] and [F6] to change manually the effect.
[OPTN] : to show/hide the option menu. While in this menu, the following keys can be used :
[UP / DOWN] : to select the parameter,
[LEFT / RIGHT] : to adjust the value of the parameter.
[OPTN] again to qui the menu
[MENU] : to show hide the effect selection menu, with the following keys while inside the menu :
[LEFT / RIGHT] : to adjust the value of the parameter.
[EXE] : to select and run the chosen effect
[MENU] again to qui the menuPlease let me know if you find bugs.
Everything can be found in README.md (markdown format) in the attached archive.
Just copy the file DemoFXcg.g3a in your fx-CG10/20/50 and launch it.
Categorized under: -
Update of the text file. The programs are the same.This file contains five programs about roots. QUADRA gives the roots of the second degree equation, plus the Discriminant and the formulas involved. A3 gives the numerical solution to the third degree equation. RADICAL gives the reduced integer roots of a number. It is fairly simple, but no slouch. RADICAL1 has all the bells and whistles. For example, to reduce the square root of 1234567890, takes 26 seconds for RADICAL, while RADICAL1 does it in about a second. ROOT gives you the numerical value for positive roots of a number. It’s algorithm is very quick and exact.
Categorized under: -
First Fantasy is one of the first RPG ever released for the TI-84 Plus C Silver Edition and the first ever one for the TI-84 Plus CE and TI-83 Premium CE! The CSE version uses Doors CSE 8.1 libraries to enhance TI-BASIC language, while the CE version uses CE Textlib and a custom font. This very loose remake of Mana Force for the 83+ brings enhanced graphics, new magic spells and enemies, new cutscenes, expanded storyline and many new challenges. There are 16 magic spells available, 7 character classes, 8 dungeons (12 in the CE version), 49 monsters (77 in the CE version) and several hours of gameplay. If you are a fan of Square-Enix Japanese role-playing games such as Final Fantasy, then you should try it!
Categorized under: -
Solve puzzles by pushing boxes to their destinations, but be strategic—don't get stuck!
Rules:
- Push all boxes on buttons to win
- You can only push the boxes; You can't pull
- You can't push more than one box at a time- Easy Controls
- 96 levels with puzzles ranging from easy to expert
- Levels by David W. Skinner (from Microban)
- Trains logic!
- Sprites from opengameartIf you find bugs or want help, my mail: copyright.vovencio@gmail.com
Categorized under: -
Solve puzzles by pushing boxes to their destinations, but be strategic—don't get stuck!
Rules:
- Push all boxes on buttons to win
- You can only push the boxes; You can't pull
- You can't push more than one box at a time- Easy Controls
- 96 levels with puzzles ranging from easy to expert
- Levels by David W. Skinner (from Microban)
- Trains logic!
- Sprites from opengameartIf you find bugs or want help, my mail: copyright.vovencio@gmail.com
Categorized under:
File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.
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