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Projects of the Month: August 2024
Published by KermMartian 1 week ago (2024-09-01T17:26:50+00:00) | Discuss this article

As Summer 2024 draws to a close and people return from vacations or get ready to go back to school, we look back on the calculator and computer software and hardware projects that Cemetech's members worked on in August. As is often the case, we fielded an influx of new users who either recently got a new calculator or who picked their calculator up after the summer break, and we've seen some impressive projects started by these newcomers. Of course, the existing vanguard of users hasn't slacked on their usual passion and productivity, and we have a host of exciting project introductions and updates to share. Without further ado:

  • Based - A Base Converter for the TI-84 Plus CE: New Cemetech member Voodoo1455 wrote a base converter for the TI-84 Plus CE, for positive bases between 2 and 32. Although it's not the first flexible base converter we've seen, it may be the one with the best interface: instead of navigating menus or answering a series of prompts to chose the from and to base and the value to convert, you enter your arguments at a command line separated by colons. It also handles decimals, not just integers, so if you need to convert plenty of numbers between different bases quickly, give Voodoo1455's converter a try!
  • Basic Basic Revolution: The Graphical: StephenM announced that they're rewriting the graphics for this DDR-style rhythm game in Celtic CE, making it simultaneously faster and more beautiful. The process is still in progress, so if you have encouragement or opinions about the pre-Celtic CE version, be sure to share them in the thread.
  • BBR Chart Editor: Relatedly, StephenM completed and uploaded a "chart" or song editor for Basic Basic Revolution, compatible with the original text-based version and the more recent graphical version. If you play BBR and want to create and edit songs, this is the tool you'll need.
  • Cahute, a toolset for protocols and file formats used with CASIO calculators: Although Cakeisalie5's post count is low, their contributions to the community are not, embodying our mantra of "quality over quantity". Around 2016-2017, they created a variety of tools for Casio calculators, including transfering files to and from many different models' main and storage memories, recording Casio calculators' screens, and flashing the operaating system. If you're a Casio power user, this suite of tools may make your life a lot easier.
  • Calc-Kill Extreme: linkjt9 finished and released this arcade-style fighting game for the TI-84 Plus CE, including some rebalancing from player feedback. It's written in ICE and makes great use of the language's graphics features; if you're a fan of fighting games, you owe it to yourself to check it out.
  • CEaShell: A Shell for the TI-84+ CE: TIny_Hacker and Roccolox Programs have been diligently tracking down bugs in this increasingly popular TI-84 Plus CE shell, including a downright obscure one that interfered with the Probability Simulator app working correctly. They have also been adding some quality-of-life fixes: if you haven't tried this attractive and simple choice in TI-84 Plus CE shells, why not do so now?
  • Celtic CE Catalog: Voodoo1455 added a few updates on their ongoing progress, including their challenges in word-wrapping long explanatory text to fit on the screen.
  • Citadel: A TI-84+CE Roguelike [C]: kilo reassures us that this project is far from abandoned, even though their last update was seven months ago. Mobs can now damage the player, there's a new menu system that drives an inventory, and like all good programmers, they've been refactoring their code as they go. The screenshots show a lot of progress, so if roguelikes are your cup of tea (or even if not), go encourage kilo to maintain their momentum!
  • CosmoCE: A Cosmodread-based roguelike for the TI-84CE: Speaking of roguelikes, DaniNyaaa showed off a graphics mock-up on emulator, on-calc, and then began fleshing out the main and new game menus in actual code. DaniNyaaa's been thinking aloud about aspects of game design in the thread, so feel free to chime in with your thoughts and feedback!
  • DecBot4: merthsoft brought DecBot4 online on the first of the month, and Cemetechians have wasted no time resuming distributing karma like candy. Don't know what I'm on about? Check out our Discord server, linked to IRC on EfNet in the #cemetech channel, or via the SAX chat app built-into this page for logged-in users at the side (desktop) or bottom (mobile).
  • Elite for the TI-84 Plus CE: euphory shared that they have uploaded some updates to this project's Github and that it continues. There are no new screenshots at this time, but the ones in the topic's first post show a very promising project, so don't hesitate to give euphory your encouragement and feedback.
  • IC0NPRO - Icon Creator for TI84+ CE: Cars and Ice Cream was inspired by TIny_Hacker's Spriter program to create a tool that is focused specifically on program icons. Like many recent graphical TI-BASIC programs, it takes advantage of Celtic CE, and the author is now working on making it able to import and replace programs' existing icons.
  • Katib Text Editor: StephenM wrote a tiny command-line text editor in Lua, tested with Lua for Linux but possibly functional on other platforms that support Lua as well. We don't see as many computer projects here on Cemetech as I would like, so be sure to check out StephenM's work (and maybe post your own computer projects).
  • lwIP Library with CDC-Ethernet for the TI-84+ CE: ACagliano posted an update on this networking stack for TI calculators, a port of the open-source lwIP project started by commandblockguy. Many of the improvements are to the API, but it now also supports up to 8 interfaces and has better error handling, and TLS support continues to improve. ACagliano has been working tirelessly on this project despite juggling an internship at the same time, and he has a request for help with two math functions, so check out the topic and lend your assistance if you can!
  • My new ti-basic game: Early in the month, guywithathing shared their progress on a new project, a puzzle game with aspects of Cell Machine by Sam Hogan and Laser Mayhem. The author is currently looking for ideas for the game's name: if you have any inspiration, post in the topic.
  • Psilocybe, a mushroom themed deckbuilding RTS: Arcturex77 posted updates about this GameMaker-powered, Supreme Commander-inspired, mycelium-themed game. Mycelium now spreads, your mushroom "towers" can spawn units, you can place these "towers" via cards from your deck, and dynamic recoloring of the game's major components is supported. If you have feedback, suggestions, or compliments, be sure to post in the thread.
  • QIXBALL: HydrideGS announced a TI-BASIC game for the TI-84 Plus CE, a port of what in my Windows 95 days was known as Jezzball. It's an impressive effort for TI-BASIC, and if you have any encouragement or optimization tips, don't hesitate to share them.
  • Theory to fixing TI-84 Plus CEs that won't charge.: TheLastMillennial has been investigating this annoying issue, where TI-84 Plus CEs new or old have batteries depleted so far that they can't charge. Most TI customers stuck with such batteries need to send them in for replacement, but TheLastMillennial has been trying to come up with easier alternatives. There are some tests you can run yourself in the topic, so lend your aid, adventurer!
  • TI-84 Plus CE / CSE Low Battery Screen Generator: HydrideGS became enchanted by the low battery screen on the TI-84 Plus CE/TI-84 Plus C Silver Edition, and built a meme-generator-style tool that lets you generate your own low battery screen. If you're a calculator-themed memelord, here's your chance to diversify your portfolio.
  • TI-Planet's "Project Builder" with online CE C/C++: Adriweb announced a new addition to this web-based TI program editor, wherein you can drag-and-drop .8xp files to view their contents directly in the tool. It's a useful addition, especially if you're curious how any existing program works.
  • TI-Toolkit bot on Discord: Adriweb created a Discord bot to provide information on TI-8x-family tokens, including their history, byte equivalents, and how they're generally represented in computer-side TI-BASIC editors. This is quite a useful tool, especially for TI-BASIC editor developers, so don't forget that it's available if you frequent our Discord server, and be sure to check out the TI-Toolkit information from which it draws.
  • TI Toolkit Token Sheets: Speaking of TI Toolkit, its developers have taken TokenIDE's token lists, one of the community's most authoritative set of token lists that is used in places like SourceCoder 3, and added lots of extra information. For example, they now include the history of the token and more of the ways that tokens are typically rendered on computer and calculators. If you're building a next-gen calculator program editor or viewer, they encourage you to draw from this comprehensive source.
  • Train Simulator Controller: KermMartian has been sharing regular updates on his project to build a physical train console to control Train Simulator, philosophically akin to the realistic flight decks that flight simulator enthusiasts have been known to create. This month, he showed off how he disassembled and shipped a power/brake controller (a combination of the main controls that make a train go and stop), then how he reassembled it and tested a prototype controller to integrate it into Train Simulator. If like Kerm, you've always dreamed of driving trains, check out the detailed blog posts and videos.

Seven projects were finished this month, so get you're vote in for the one you think is the best project of August 2024. We don't expect September to be any less busy around here: don't forget to post new projects and project updates in the Your Projects subforum, and you'll see your project in this space next month!



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Projects of the Month: July 2024
Published by epsilon5 3 weeks, 3 days ago (2024-08-15T16:07:53+00:00) | Discuss this article

Welcome to another Projects of the Month post! Let's get right into what our members worked on in July.

  • BattleShip TI-BASIC TI-84 Plus CE: Newcomer Ze_Rato announced a new project: a game inspired by the popular Battleship board game, but with more freedom to place boats of different sizes. Check out the thread for screenshots!
  • BBR Chart Editor: StephenM started work on an editor for his Basic Basic Revolution games, some very neat rhythm-based games written in TI-BASIC. Be sure to look at the thread to give encouragement and check for updates.
  • C648x: A Commodore 64 Emulator for the TI-84 CE: There was some valuable discussion about ordelore's Commodore 64 emulator this month, as a feature that would allow the user to import ROMs and appvar into the emulated disk drive was proposed. There's more information about the project, including screenshots, in the thread.
  • Cahute, a toolset for protocols and file formats used with CASIO calculators: Cakeisalie5, a longtime creator of toolsets for Casio graphing calculators, announced the Cahute project this month. It has many ambitious goals: streaming screens over USB links, receiving programs from all Casio calculators manufactured since 1991 (!), and much more. Check out the website and Gitlab repository, and don't forget to show your support in the thread.
  • Calc-Kill Extreme: linkjt9 announced Calc-Kill Extreme this month, a fighting simulator where the player is a ninja TI-84+ CE (you read that right) that fights opponents in 1v1-style battles. There's a lot of potential for this idea, so go give suggestions and feedback in the thread.
  • CALCCIV - Port of Civilization for the TI-84+ CE: BattyBest continued work on this graphically impressive TI-Basic port of the Civilization games, creating much of the user interface for the program, improving world generation, and more.
  • CEaShell: A Shell for the TI-84+ CE: TIny_Hacker and RoccoLox Programs released version 2 of their popular shell for the CE this month! This substantial rewrite adds a slew of new features and improvements over the first release, including program launch shortcuts, scalable icons, file searching, better OS hooks, and more stability and optimization. There's not enough space here to explain everything -- go look at the thread and see for yourself.
  • Celtic CE Catalog: Voodoo1455 continued work on this neat documentation tool for Celtic CE. It promises to be a very helpful resource for on-calc Celtic programmers: give all of your suggestions and feedback in the thread to help Voodoo1455 make the project the best it can be.
  • Working on a Cookie Clicker port for the TI-84 CE: slimefolf started work on a clone of the famous Cookie Clicker game this month. It already has some faithful graphics and smooth animations. Look at the Github repository and thread, and then give some slimefolf your encouragement.
  • CosmoCE: A Cosmodread-based roguelike for the TI-84CE: DaniNyaaa continued work on the exciting CosmoCE project this month, a "horror survival roguelike that takes place on a mysteriously derelict spaceship." There's already been some neat UI screenshots shared, but this month DaniNyaaa has been spending some time learning about map generation and promises a demo soon.
  • DecBot4: If you've been around the Cemetech IRC/Discord chats at all in the recent past, you'll definitely have seen some of merthsoft's work on DecBot4. It can do everything that DecBot3 does: keeping track of users' "karma," notable quotes that people have said, etc., but much better through a new Matterbridge implementation. Improvements are still ongoing, so test it out in Cemetech IRC or Discord channels and experience this pillar of the Cemetech milieu!
  • Decopolis - An IRC auto-opper bot: To accompany DecBot's transition off IRC (see above), merthsoft created a new auto-opping bot. This should make it easier to manage permissions in IRC channels in the absence of DecBot4's direct presence in them.
  • TI-BASIC port of Dial CE: iPhoenix hasn't created a TI-BASIC program in a while, but has decided to give it another shot. It's a port of the "Dial" mobile games, in which the player times keypresses with the rotation of an ever-accelerating needle on a colored dial. It's sure to be a fun game, so keep an eye on the thread for updates.
  • Game Shell Generator: Cars and Ice Cream released a neat project this month: a Celtic CE program that lets you generate "shells" for assembly games. These are simple wrappers that let you add icons or AppVar archiving to games that might not otherwise have them. Check out the thread for more details, or give it a download on the archives.
  • lwIP Library with CDC-Ethernet for the TI-84+ CE: ACagliano continued work on the impressive lwIP project, a port of a full networking stack (!) to the CE calculators. Most of the work this month was testing different adapters and figuring out TLS support. Take a look at the thread or Github repository for more details and updates.
  • Pac-Man Museum CE: A collection of Pac-Man ports for the 84+ CE: grubbycoder released a new testing version of this collection of Pac-Man console ports for the CE. It's the culmination of years of effort figuring out how to emulate z80-based systems (check out the Sonic 2 CE project for some more context)--be sure to give the author some kudos!
  • Portal Prelude Playdate Port: After a bit of a hiatus, Ivoah picked up work on this port of Portal for the Playdate. Improvements this month include a brand new level editor and the addition of shooting effects and cubes. Read through the thread for more details.
  • Psilocybe, a mushroom themed deckbuilding RTS: Arcturex77 announced a new project, a mushroom-based card game created with Gamemaker Studio. As of July, there was only a basic framework for cards, but the thread has been very active since then. There's still mush room for improvement, though, so give Arcturex77 suggestions in the project thread.
  • Shards of Uvutu PC RPG: 123outerme announced a project this month that's already been in the making for a year. It's a turn-based RPG for the PC, made in Godot. It has neat 16-bit graphics, lots of opportunities for exploration, items, "minions" that you can summon, and much more. Keep an eye on the thread for updates and head to the Github for a demo.
  • TI-Planet's "Project Builder" with online CE C/C++: Adriweb continued to improve the ever-useful Project Builder this month, adding Python support for the TI-Nspire CX II calculators, the ability to view generated hex tokens for TI-Basic, and some general quality-of-life improvements. If you're looking to get into calculator programming and want an easy-to-use tool that will let you bring all of your project ideas to life, look no further than the Project Builder!
  • TI-Wars: linkjt9 started the month by posting some nice screenshots of updates to the tutorial and intro sections for this Star Wars-inspired fighter sim, with plans for campaigns and some new features. Unfortunately, linkjt9 decided to abandon the project in favor of learning a more advanced programming language. If the work on this project is any indication, that's exciting news; stay tuned for more projects from the author!
  • Train Simulator Controller: KermMartian continued work on his Train Simulator setup by creating a laser-cut door control panel modeled after Class 80x trains. Kerm goes into great detail on this process in the thread. It's a very interesting read, so be sure to check it out and show your support.
  • Yet Another Minecraft: TI-84 Plus CE Edition: jasper7474 didn't give many updates on this innovative 2-layer 2D Minecraft game in July, but we did learn that a new testing version is on the way with new survival mode functionality and bug fixes. An alpha version is available on Github for you to test--give it a shot and let jasper7474 what you think.
  • You Want to Watch the World Burn - on Steam!: It started as our Cemetech Contest 25 winner (thread here for the unaware), and now it's a full PC game! VitalAsh was able to release this great CE game--where the goal is to burn a variety of different environments to the ground with an assortment of weapons--on Steam this month. It includes 320x240 graphics (as it should), and even a complimentary copy of the CE original (which you can also download for free from our archives)!

We've got quite the lineup of released projects this month, so read through all the threads, test them all, and cast your vote for your favorite project of the month above. See you in August!



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Projects of the Month: June 2024
Published by merthsoft 1 month, 4 weeks ago (2024-07-09T21:22:57+00:00) | Discuss this article

Hello and welcome to Cemetech's Program of the Month for June 2024! We've got a ton of cool projects for you as summer heats up, so grab a cool drink and your favorite calculator and let's go!

  • C648x: A Commodore 64 Emulator for the TI-84 CE: ordelore
    Ordelore addressed a bug wherein you couldn't type $. Love to see an older program get some love!
  • CALCCIV - Port of Civilization for the TI-84+ CE: BattyBest
    BattyBest returns, making progress on CALCIV, a TI-BASIC port of Civilization. Alpha 0.2 was released on GitHub featuring several new features, such as debug mode, cities, units, a new quickgen map generation method, and more! Check out the thread for downloads and details, and maybe July will even feature an update, who knows!
  • Celtic CE Catalog: Voodoo1455
    Voodoo1455 announed their Celtic CE Catalog project. This will function as an on-calculator catalog of Celtic CE commands. I know I always hated having to look up commands back in my hybrid BASIC days, so this sounds like a very useful project!
  • graphy (Column-Major graphx): ZERICO2005
    ZERICO2005 presents graphy, a column-major version of graphx. If you don't know what that means, that means you're cool like me, because I had to ask. You'll have to check the topic for the details, but I'm looking forward to an optimized version! Here's a screenshot demonstrating that tearing is GONE in this mode!
  • I made a Solar Module for the TI-84 Plus: TheLastMillennial
    TheLastMillennial built a solar panel onto their calculator, and I like how it looks like it belongs with the calcualtor. Well done! Check out the topic for schematics and some technical talk.
  • LINEDIT - Vector Image Manipulation Program for the TI 84+ CE: BattyBest
    BattyBest releases a tool they made during CalcCiv development, LINEDIT. This program can be used to draw images and output them in a format that a BASIC program can render as lines. It's cool to see behind the scenes into the dev tools people make for their projects.
  • lwIP Library with ECM/NCM Drivers for the TI-84+ CE: ACagliano
    ACagliano updated the documentation for how to use their lwIP library. Also, a bug has been identified, and ACagliano has asked for help reproducing it. So, if you have an NCM (gigabit ethernet) adapter, you should lend a hand!
  • mini-utils: A minimal set of minimal x86_64 Linux utilities: clevor
    mini-utils is now in a complete state! Final version has reduced program sizes and true false on New Year's day. And a Nix flake. Congrats on completing this project!
  • Pac-Man Museum CE: grubbycoder
    grubbycoder releases Beta 0.1 of Pac-Man Musuem CE! And then version 0.3 with Ms. Pac-Man for the master system AND Pac-Man for the MSX! Download link the topic!
  • PortCE (Compile ti84ce games for Windows/Linux): ZERICO2005
    ZERICO2005 has started working on a tool to port CE games to Windows and Linux. It works on Oiram, and they even added sound and music. There's things to work out, but a very useful tool!
  • Quantum Chess and Many-Worlds Solitaire: Sam
    Sam combines chess and superpositions to implement chess with superpositions. Further, they want to be able to play it single player, against a computer that makes every possible move. If you're into chess-based deterministic solitaire, check it out!
    ]
  • TI-Wars: linkjt9
    linkjt9 decided to add side quests and skins to TI-Wars, and dropped some screenshots of progress made on the intro and tutorial.
  • W0RDLE - PvP game in TI-Basic: Cars and Ice Cream
    Cars and Ice Cream tracks down some memory leaks in their Wordle game. Check out the topic for a good explanation from commandblockguy on what they are!
  • You Want to Watch the World Burn coming to Steam! (Formerly Fire and Flames): VitalAsh
    VitalAsh is working on porting You Want to Watch the World Burn (FKA Fire and Flames as a calculator game) to PC and has put it on Steam to wishlist. An ambitious port, and fun to see a calculator game make its way onto Steam!

And now, we turn it over the Kerm, for the Merthsoft Fun Time Hour!

  • [84+CE] Dino Puzzle: merthsoft has been porting this popular TI-84 Plus C Silver Edition port of one of the classic Detached Solutions PuzzPack games. His progress thread documents improved features he has been adding, like different sprite themes, a high score system, and a new-and-improved menu. Also, a novel new feature where the icon displayed by shells changes depending on the theme! He last worked on this in 2022, so it's great to see it in progress once more!
  • [84+CE] Game of Life: merthsoft picked up this 2016 TI-84 Plus CE project eight years later. Merthsoft has worked on a variety of cellular automata projects over the years, including 13 years ago for the Casio Prizm. His latest updates fix up some memory leaks, improve performance, improve controls, and improve how custom color schemes are handled. You can grab the current download and take a look at the source on Github, linked in the topic.
  • [84+CE] Minesweeper: Borrowing from his own work, merthsoft also picked this 8-year-old project up again, giving it some graphical polish from other games, debouncing input, adding board saving and loading, and adding a game timer. The most recent work is a high score table--looking forward to the implemented version! The download and source are also in the topic for this one.
  • [84+CE] Spirographic Generative Art: If like me, you played with plastic spirograph gears and colored pens as a child, merthsoft's newest project should be instantly intuitive. Add palette-shifting tricks and a dash of turtle graphics, and you get a beautiful spirograph program that must be seen to be appreciated.

No poll this month: clevor's mini-utils advances to PotY for June. See you next month!



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Projects of the Month: May 2024
Published by TIny_Hacker 2 months, 4 weeks ago (2024-06-10T16:10:00+00:00) | Discuss this article

Welcome to the next installment of Projects of the Month. It appears that this past May was a busy month for Cemetech members, so buckle your seatbelts and get ready for some awesome projects!

  • Basic Basic Revolution: The Graphical: StephenM has released the first version of his DDR-inspired game, with very impressive graphics, especially for pure TI-BASIC! It’s a lot of fun and also pretty challenging, with even more features planned for the future.
  • CosmoCE: A Cosmodread-based roguelike for the TI-84CE: DaniNyaaa announced a top-down roguelike game she has been working on inspired by the VR horror / survival game Cosmodread. Along with creating some detailed mock-ups, she has also shared screenshots of the current new run menu, featuring a neat CRT effect!
  • Custom Calculator Keys (TI-84 Plus CE): beetlepaws continued to work on a set of custom keys for the TI-84 Plus CE, with plans to inject glow in the dark resin into grooves for the text to make glowing keys. They’ve also decided to fully paint their calculator with a custom galaxy design to go with the custom keys, which looks absolutely amazing!
  • Designing the BASIC Editor of the FUTURE: merthsoft, the creator of seminal TI-BASIC editor TokenIDE, is discussing plans to create a modern TI-BASIC IDE for computers and web. He is looking for suggestions and feedback on features and how things should be implemented. There’s already been a lot of good conversation in the topic, especially around building an optimal TI-BASIC tokenizer, so make sure to check it out yourself if you’re interested.
  • Elite for the TI-84 Plus CE: euphory has been working on missile and ship AI for their Elite port. They’ve been busy with finals but hope to have more time to work on the project in the next few weeks.
  • Generative Art Inspired by Interacting Fields: merthsoft has worked more on his Cellular Automata program for PC, and has also moved it to its own repository along with providing an updated download.
  • Gimme 5!: A word-guessing game [TI-84 Plus CE]: Captain Calc has finally released their long-awaited Wordle-inspired game, which features puzzle sharing, beautiful graphics, different game modes, and more! If you enjoy word puzzles, be sure to give it a try.
  • HexaEdit CE: On-calc hex editor: Captain Calc has also published a patch to their TI-84 Plus CE hex editor program, fixing a bug that resulted in the miscalculation of the sizes of TI-OS matrices. If you use the tool, make sure you get the updated version.
  • Journey in Odessia: TI Nspire via Lua: rnirnber released a JRPG game for the TI-Nspire featuring a unique world, turn-based monster fighting, a princess to save, and more. Since the game is written using TI’s Lua engine, it does not require any jailbreak to run and works on the latest TI-Nspire OS versions as an added bonus!
  • Mario Bros. Arcade CE: lannoene has brought the Mario Bros. arcade minigame from the GBA to the TI-84 Plus CE. Their recreation features 20 levels and very faithful graphics, and they have plans to possibly incorporate more levels and multiplayer in the future.
  • Pac-Man Museum CE: grubbycoder also decided to bring a classic arcade game to the CE, and has started work on a collection of Pac-Man ports with a port of the Game Gear version of Pac-Man already complete!
  • PiEditor - A program editor using Celtic CE: pi644721 published an update to their program editor this month. The update includes bug fixes and optimization, and part of the editor has been rewritten as well.
  • Playdate fractal clock: Recently returned Cemetechian Ivoah created a clock for the Playdate console inspired by a fractal clock web demo. The program is written in C and generates some pretty cool patterns as well, so be sure to take a look for yourself!
  • Random Things: StephenM has made a topic to collect smaller projects he has created and is working on. The topic currently features a 3D wireframe renderer, 3D grapher, and plot sprite editor written in TI-BASIC, along with a raycaster program written in ICE.
  • [CE] Starlight Conquest - inspired by Dune & StarCraft: mid has continued working on their RTS game and demoed their unit targeting system this month.
  • Theory to fixing TI-84 Plus CEs that won't charge.: TheLastMillennial worked on diagnosing a common issue with the TI-84 Plus CE where it will go into a bootloop after the battery dies. After some testing, he believes one solution could be to temporarily disconnect the screen from the calculator, as it will double the battery charge rate when booting the calculator.
  • tivars_lib_py Development Thread: kg583 announced a new release of the tivars_lib_py python library featuring a “smart” tokenization mode.
  • TokenIDE Now Open Source: merthsoft has moved TokenIDE’s source code from Bitbucket to GitHub, along with adding support for .83p files.
  • Train Simulator Controller: KermMartian has been working with Geekboy1011 to laser-cut some prototypes of the Class 800 dashboard for his Train Simulator controller, along with describing the process of creating and adding the Driver’s Reminder Appliance into his control setup.
  • W0RDLE - PvP game in TI-Basic: Cars and Ice Cream has created a Wordle-inspired multiplayer game where one person inputs a word and the other person attempts to guess it in typical Wordle fashion. Grab a friend and give it a try!
  • Yet Another Minecraft: TI-84 Plus CE Edition: jasper7474 has finished the world saving feature for their 2D Minecraft game, along with working on slimming down unnecessary bloat and working on optimizations.

That’s all for May’s Projects of the Month! As always, make sure to vote in the poll for your favorite project that was completed in May and show the author your support. With school letting out for some Cemetechians, it’s the perfect time to start your own project now and we’ll see you again in a month for a recap of June!



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