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  1. A sequel to the Desert Bus game included with the unreleased Penn and Teller's Smoke and Mirror Sega CD package. In this sequel, your bus crashed into a tree midway through the desert and caught fire, so you must wait 8 hours for the towing truck to arrive.

    A grayscale TI-83 Plus version of the game by JWinslow23, which plays similar, is also available at

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  2. Greetings!

    Push the Box - there was a game like this on my old Siemens S45 mobilephone, ca. 20 years ago.
    I can´t remember its name or every details, but the main goal is: fill the the last row with boxes in the Hall,
    then they disappear and you get some points. The Cranes bring boxes continuosly. You must direct the worker.
    He can push, jump up or jump over one box. Don´t let him or any box fall from too high ( 2 unit box ).
    Beware of Cranes!
    The game is end if any Crane hit a box or the Worker. Or the Worker fall from too high.
    Good Luck!

    No need external libs, start as a normal assembler: Asm(prgmPUSH
    Tested and developed for Ti83+
    No warranty for any damage!
    Source on GitHub

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  3. Falling is a simple crash-landing game in which you are to pilot your space ship left or right as it falls towards a safety portal.
    All instructions are inside.

    Currently only available for the 83plus/84plus.
    I hope to port this to other calcs (such as the ti-86) in the future.

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  4. This program uses the quartz crystals on the TI-83+SE and TI-84s to compute the effective CPU clock speed of the calculator. It does not work on a TI-83+. For the TI-84 Plus C SE version, see

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  5. This is a much faster version of Tuppers Formula being plotted on TI-84 CSE. It runs in under 6 minutes.

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  6. it is a D20 for the ti84+ce

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  7. I guess this is what programmers do when they are bored. Watch the hated number do something else irrational: Conquer the world! View its progress in grayscale on your trusty TI-83+ calculator.

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  8. a basic game i made while i was bored, dont expect much

    its just basic movement and a a few random numbers

    the game ends when the enemy touches you

    a brief explanation of the screenshots:

    the first is the start menu

    the ones with the + and * is how gameplay looks
    the + is the player and the * is the enemy

    the enemy movement is a random number for x and y, corresponding to the
    player x and y

    the one with game over is the game over screen
    it displays how many cycles of the game you survived

    please excuse the bad description and readme

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  9. A peggle-like game for the TI-84+CE.

    How to play:

    Move around the "Spitter" (the thing in the top center of the screen) using the arrow keys. This is how you aim it. You can throw from it using the "2nd" key. Hitting the pins on the screen increases your score and also the more you hit in a row, the higher the score increases for each next one you hit. You start with 20 pinballs, your pinballs increase by 3 for each level you complete. You can view the 'guidance' for the ball by pressing the "Mode" button. This will show you where your pinball will go and what pins will be hit without wasting a ball. You use up one guide, which is shown in the bottom right, for each time you use the power. You can get more guides by getting a streak of 5, then for each successive hit, you gain one guide.

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  10. Oxcity is a challenging city course for TinycarZ on the 83+/84+, combining long straightaways with a sharp 90 degree corner, a fork in the road, and even an offroad section. Be careful not to drive into a dead end!

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  11. You are going on an adventure with Mark and you get to choose where to go. You have three places that you can
    travel to: the desert, the forest, or a mountain. Each location will bring unexpected surprises and you have to choose what to do after each event. Be careful though, not every option is a good one. Continue at your risk,
    you have been warned...

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  12. Clock Utility CE is another port of mine from the unreleased version of Clock Utility for the monochrome calculators. In this new port, comes with new features never released in any of my clock programs (like Digital Clock Plus). This program features color text and backgrounds, moon phase and Easter Calculation, analog and digital clocks, stopwatch and timer, calendar, and more! Please use this on OS and newer.

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  13. HomescreenPictures, in short, is a unique but simple program that allows you to take and recall pictures of the text on the homescreen. That's about it. Just note that the size of the program increases with the number of pictures you want. The current limit is 20, but I'll up it if enough people e-mail me about it. (It's tedious work, lemme tell you.)

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  14. Keyboard is a program for the TI-84+ CE that allows usage of lowercase letters in TI-Basic programs by saving the text entered in a string.

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  15. 15-Puzzler is a TI-BASIC port of the classic 15-puzzle logic game. This port features three levels of difficulty and high/low score saving. Have fun!

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  16. This program demonstrates coloring the foreground and background of homescreen text using Doors CSE 8.x's det(12) function. It generates a version of the classic Matrix animation, falling green characters on a black background. Requires Doors CSE 8.0 RC2 or higher to run.

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  17. A program that:
    - Calculates Quantiles from grouped dataset, using user input.
    - Draws BoxPlots from grouped dataset
    - Calculates Q1,Q2,Q3 from grouped dataset
    - Uses the basic Menu( function (dunno if that's a feature or not)

    Please read the ReadMe file for instructions on how to use it, and if you're interested in making it smaller or more efficient, I've also shared the SourceCoder3 project inside of it.

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  18. A resource pack for Minecraft that changes the main menu to a panorama of the Cemetech-MC 1.16 world.
    This can go directly in %appdata%\.minecraft\resourcepacks\ (or ~/.minecraft/resourcepacks) without unzipping it.

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  19. This is a variable-width bold font for Grammer 2.50.8+. This was made with DrDnar's Monochrome Font Editor (MFE):

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  20. The object of the game is to have more of your pieces on the board than the
    other player. The game starts off with two of your and two of the other player's
    pieces in the middle of the board. Each player then takes turns placing their
    pieces. You have to place your tile next to one (or more) of their tiles. All of the pieces that are in between your placement and another of your tiles get
    "flipped," or turned into yours. Once the board is filled, the game ends and
    whoever had the most pieces wins. Sometimes, there might not be an eligible
    move that you can make. In that case, you must pass your turn.

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  21. Simple yet entertaining game, when one gets bored!

    Suggest any ideas in the forum:

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  22. Soon after the release of CountDown Timer, here is CountUp Timer! It will count indefinitely until you press [2nd] to stop it. A truly cool program!

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  23. Ever hate it when you cant think of a new password?
    Well this will make one for you, just enter the length and poof a random password will appear!
    This program will work on a TI-84 CE
    Made in basic!

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  24. This TI-BASIC program provides a quick and easy way to calculate your BMI from your calculator.

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  25. zShell is a shell for easy program management. It allows you to do basic functions for programs; such as archiving, hiding, locking, executing, deleting, copying, and sending to App Vars. You can also sort programs based on their size.

    This can run on the monochrome versions of the TI-83 Plus/SE and TI-84 Plus/SE. The program is less than 3,000 bytes in size and it is loaded with features. Requires Celtic III (included) to be installed. Do not use on OS 0.46.

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  26. This utility highlights which key was most recently pressed, and the "hold" option keeps all previously pressed keys highlighted.

    The "Normal" layout is what you would find on the front of your calculator
    The "Keyboard" layout corresponds to the TI-84 KE, as shown in this thread:

    This tool allows you to easily test all the keys on your keypad.
    There is no graceful exit, but pressing "ON" to quit also tests the "ON" button, so maybe that's a feature!

    Disclaimer, this will mess with your window and graphscreen format settings, and turns off all of your plots, and also uses a lot of the alphabetical variables, List1, and MatrixA.

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  27. Action 52 for TI calculators, but with fewer games... and yes some of them can crash (no RAM clear hopefully, though). There are some "gems" in here, though, such as Bridge Warrior, Dash 3D and Balltrix, though.

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  28. Base 3 CE is the new and improved version of the Base series, with new updates and improved gameplay and graphics. With 41 unlockable achievements, this game provides hours of play! This new version of Base Invade has color text (thanks to Dr. D'nar's CE TextLib) and custom font sprites (thanks to Iambian's CE font hooks). Base 3 CE includes more difficulty modes: Easy, Normal, Hard, Crazy!, and INSANE!!. This program has had positive feedback from others, so be sure to spend some time and check it out! NOTE: For better performance, it is recommended to use calculators with revision I or later with operating system or later installed.

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  29. This program demonstrates the speed and power of Celtic ce with a fast tile mapping program that draws sprites from hex data and a matrix. It also features an optimized automated ghost that moves around the maze.

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  30. A grayscale breakout-like game with scrolling and 7 types of power-ups, including lasers and multi-ball. It has very smooth gameplay synchronized at 29 frames per second. It also features a external levels, high score table, multiple speeds, and the ability to save the game at any point.

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  31. This is a showcase of hard-coded sprites (as in, using Pt-On and Line commands in different ways for each sprite) in TI-84 Plus CE BASIC. Higher speed can be achieved by using simpler sprites. For those with a slower, older TI-84 Plus CE or TI-83 Premium CE calculator, running DrDnar's FASTER or FASTEST program might help with the speed.

    Since this is for a project, there is also an enemy sprite and map editor included.

    The code is unoptimized since I am still working on this, but feel free to re-use and optimize this.

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  32. tihle is a TI-83+ emulator that is designed to only use freely distributable materials; you don't need a ROM image to use it!

    This version is only tested for a small amount of functionality, so most programs will not work. A few examples that do work are included.

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  33. Emulate a cool ancient math tool
    on your modern math tool!

    Probably the simplest emulator
    written in TI-Basic!

    -show current number
    -reset beads

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  34. A homescreen hook that appends the appropriate SI prefix (e.g. 'K' for kilo) to the results of a calculation done in ENG mode.

    Read the file for proper use and installation, or visit to see the documentation with images.

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  35. What would Among Us be like with nothing going wrong and nobody else on the ship but you?
    With, Among None for TI-83+/TI-84+, now you can finally find out!

    You can sit in the Skeld and explore its monochrome halls with no need to worry about tasks or other people. It's just you and the ship.

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  36. This is a version of the classic board game Ludo (also known as "Mensch ärgere dich nicht" in Germany) for the TI-84 Plus CE. The rules are included in the README file.

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  37. TI-Command Line is a simple command-line tool written in pure basic. The program includes 17 built-in default commands for you to toy around with. You also have the ability to install and remove custom functions that include BASIC or Assembly code.

    This release: v1.01α
    Compatible for: All monorchrome TI-83+/SE, TI-84+/SE

    Read the ReadMe.pdf file for more details on how to use the program. Have fun!

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  38. X-Wing 2.2 is a scrapped upgrade of X-Wing 2.1.4 which uses Celtic III- All the improvements from 2.1.4 are here, as well as flashing during gameplay is completely gone, it runs a bit faster, and you can now move in 8 directions instead of 4.

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  39. MINDNRS is a game for the TI-84CE, written in TI-Basic. The game is an
    elaboration on the well-known MasterMind game. This version uses numbers instead
    of colors. Give your brain some exercise!

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  40. Mouse

    A mouse game in ti-84 that also can serve as a tutorial on how to add controls to move something on-screen using ti-basic. This game is quite fun with 4 levels. And by looking at the source code, you can implement cursors in your ti-basic programs.

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  41. A TI-Basic extension written in Basic.
    Has three variable types so far:
    Array (2 dimensional)
    Empty (a Variable with no constructs, basically a string)
    Vector (basically a list with an unlimited index, but is intended for 3d programming)

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  42. The classic game of Mancala, now on your calculator. Take turns playing against a friend, or practice your Mancala skills against a rigorous CPU AI.

    See readme.txt for instructions and controls.

    Tested working on 83+, 84+SE, and 84+CE. Should also run on 83 and 84+CSE, but untested.

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  43. Cloned Atari Breakout in C for Ti-83/84+ (non ce)

    Up button to fire ball

    left for left

    right for right

    clear to exit

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  44. Bananas is an incremental game in which you harvest bananas from a tree or from a drop crate.
    Upgrades are found in the shop. Use them to increase your banana income!

    Currently the game is very minimal but I hope to update and add features.

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  45. Analog clock written in TI-BASIC. Hit [MODE] to adjust settings, change time, etc. You can also access a shell from this menu to do calculations without quitting the program.

    To set a custom clock face, save it as Pic1 and set Z to 42 before running the program. An example is included with the download.

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  46. This is a group of TI-Basic programs and subroutines that model and manipulate a deck of standard playing cards or tarot cards.

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  47. This is probably the best of all three versions of this program that I made!
    This is a lite version of the day of week program, which calculates the day of week of any given date.

    When you try to calculate on what day of the week a date was using the DayofWk( command, you might have noticed that the answer wasn't correct.
    I don't expect you'll have seen that though, but I've tested it with several dates and I can tell you it isn't correct.
    If you want to know more about this, you can read the 'readme' file.

    There are some important notes for some country's noted in the 'readme' file!

    Current version: 1.0.0

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