I remember we had one of these topics so here is a render i created.
Ah, interesting, we need some more people around here who actually understand Blender. Too many people get thrown off by the funky interface. đ
It actually isn't all that hard to understand. I read one tutorial that explained it and then after that i had it down pat.
I seem to have deleted a lot of my renders I did while learning. I still am learning, but I know a lot more
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The marbles were rendered with Indigo renderer (unbiased renderer). I ran them all through a noise filter.
These wine renders were for my Grandfather for his 85th birthday this summer he runs a winery :
http://www.lavendercrest.com/lc_story.html guy on the left
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Done with Yafray
further along:
and final copy:
I might eventually do a render in indigo, but I deleted the fluid files, and I lost some of the other files, and my computer is running out of batteries because I left the charger in Memphis... I am doing my Certification Dives in Heber Springs
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Hey harq how long does it take for you to adjust the camera for the actual rendering step. I had to work with it for about ten minutes just to get the camera correct. Then i just gave up with a lamp and added a sun.
Depends on the renderer and the effect I want.
Give me an idea for me to do quickly ( <15 minutes), i'm slightly bored right now.
Oh, and I know for a fact you used a tutorial for that heart because I've read it =P
I need an idea to model in Blender đ
I haven't used Blender, but I have used the XSI modeler (the free mod tool version of it) - it was pretty cool. I've also used 3ds max (version 6 I think), but that was a while ago and I don't remember it too well.
hmmm,
I'm not up to
CADKey 19 (which is solid modeling, not polygon modeling)
3DS Max
Blender
and Milkshape
messed around with POV a little bit too, but my computer sucks too much for serious usage.
I am really bored, I have rendered a really bad pear =P
I wanted to see the effect that SSS had on it. It was originally going to be an apple, but I liked the sculpting tools to much...
I used something along the lines of 4 textures, all done with the built in tools. 3 acted as normals and the other did the really wierd color that you see (yes, that is purple in the corner, I couldn't figure out how to specify a color, it is random)
EDIT: No comments on my wine and marble renders?
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Sure, your wine bottle looks a little "unnatural" to me in that the "cone" part of it (where it goes from the thick base to the thin neck) as rather harsh transitions. Almost like corners - that is one area I would add in some extra polygons to sort of round it out đ
Oh, and you do realize that your shadow is pointing TOWARDS to the sun, and not away from it, right?
I do agree with the neck, I should have curved it a little bit, but it is pretty close. And for the sun, it actually has a hazy sun, and a light. I was originally planning on doing this in Indigo, which would have had 1 light and automagically build a sky around it, but I used an HDR image I found around for the background đ
I made a dart:
http://fc02.deviantart.com/fs20/f/2007/262/a/f/WIP_Dart_by_Groene07.png
and I'm working on some rims for a toy car I'm modelin' ...but :/ not going so well:
any suggestions are welcome in this stage of modeling.
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That looks good. Could you post the model in a file?
it's 3ds max...How do I post a file? đ
Groene07 wrote:
it's 3ds max...How do I post a file? đ
Upload it to a file host somewhere, then post the link here....