- Spriter, a TI-BASIC sprite / icon editor for the TI-84+ CE
- 22 Aug 2023 09:43:25 am
- Last edited by TIny_Hacker on 22 Aug 2023 08:10:39 pm; edited 1 time in total
Background
Hey everyone!
A week or two ago I found myself on a long trip with not much to do and decided to try my hand at a TI-BASIC program using the new Celtic CE library. It's been awhile since I worked on a TI-BASIC program and it brought back a lot of memories! (Along with reminding me why I hate using TI-BASIC )
Anyways, I had initially planned on making a game, but on-calc sprite creating was a huge pain without a proper program to do it. Long story short, instead of making a game I made a sprite editor!
The code is most certainly not the best, but the program works and isn't too slow, so who really cares
Eye Candy
What can it do?
Spriter offers a nice, minimalist interface for editing sprites using both the xLibC and BufSprite (OS color) palettes. You can create sprites anywhere between 1×1 and 128×128, though keep in mind that loading a 128×128 sprite takes a significantly long time. In the editor, you can zoom in and out, choose different colors, erase and place pixels, anything basic you'd expect from an on-calc editor. Spriter offers two different export options, where you can either save your sprite to a string variable you can recall into a program to use later, or insert the sprite as an icon into a TI-BASIC program (Provided it uses the BufSprite palette and is 16×16).
Download
You can download Spriter from GitHub, or from Cemetech if you'd like. If you're using this program, make sure to install the Celtic CE library first!
Enjoy!
Hey everyone!
A week or two ago I found myself on a long trip with not much to do and decided to try my hand at a TI-BASIC program using the new Celtic CE library. It's been awhile since I worked on a TI-BASIC program and it brought back a lot of memories! (Along with reminding me why I hate using TI-BASIC )
Anyways, I had initially planned on making a game, but on-calc sprite creating was a huge pain without a proper program to do it. Long story short, instead of making a game I made a sprite editor!
The code is most certainly not the best, but the program works and isn't too slow, so who really cares
Eye Candy
What can it do?
Spriter offers a nice, minimalist interface for editing sprites using both the xLibC and BufSprite (OS color) palettes. You can create sprites anywhere between 1×1 and 128×128, though keep in mind that loading a 128×128 sprite takes a significantly long time. In the editor, you can zoom in and out, choose different colors, erase and place pixels, anything basic you'd expect from an on-calc editor. Spriter offers two different export options, where you can either save your sprite to a string variable you can recall into a program to use later, or insert the sprite as an icon into a TI-BASIC program (Provided it uses the BufSprite palette and is 16×16).
Download
You can download Spriter from GitHub, or from Cemetech if you'd like. If you're using this program, make sure to install the Celtic CE library first!
Enjoy!