Bit of an update:
-Increased user-friendliness by adding indicators such as [4] or [9] or [3] or [*] representing what buttons to press to trigger the menu options.
-Added pomegranate explosion (floods the screen with red/pink for a little bit)
-Added # of slices indicator near to the pomegranate that displays as you slice it
-Pomegranate slows down to half its usual speed once you've sliced it at least once, so as to allow you to potentially hit it even more
-Pomegranate now eliminates all other fruits on the board once it explodes, and adds those other fruits to your score
-Small little x's (strikes) show up for a moment at the bottom of the screen where you've missed a fruit
-The game removes a strike every 50 points now instead of 100
-And finally, I am working on an actual README.txt for the game since I haven't done that yet!
Really wish I could smooth out the frames when more sprites are on the screen, but hey at least I've got the physics running at a consistent speed. Will probably be releasing it just about as-is here at least by November or sooner.
I realize that I started this project over 3 years ago, so I apologize for neglecting to finalize and release this project for so long
Anyway, here's the latest screenshot: