- DOOM port to the CE
- 01 Aug 2016 09:53:52 am
- Last edited by Caleb_J on 19 Sep 2016 12:25:03 pm; edited 5 times in total
Sooo...
On SAX today, me, doubledogdare610, and Merth were talking about porting the original DOOM to the CE. It's written completely in C, so that is a huge stumbling block out of the way.
To do list:
That's all for now. if anyone has tips, tricks, or ideas, please, feel free to post them.
Team Members so far:
If you want to join, PM me.
On SAX today, me, doubledogdare610, and Merth were talking about porting the original DOOM to the CE. It's written completely in C, so that is a huge stumbling block out of the way.
To do list:
- 1. Get the source code.
2. Edit the source code so the controls are compatible with the calc (seeing as computer controls != calc controls).
3. Test, edit, test, and repeat as necessary.
That's all for now. if anyone has tips, tricks, or ideas, please, feel free to post them.
Team Members so far:
- Caleb_J
seanlego23
doubledogdare610
calcnerd_CEP_D
If you want to join, PM me.