- Wal-Rush! CE Textlib & Sprites Editions
- 13 Apr 2016 01:32:18 pm
- Last edited by DJ Omnimaga on 06 Jun 2016 08:27:08 pm; edited 1 time in total
So lately I have been working on several calculator projects, two of which are written in TI-BASIC with the help of CE Textlib, but this one has progressed enough so I figured it was time to cross-post it here.
Here is Wal-Rush! CE Textlib Edition:
JWinslow23 made this game for the TI-84 Plus a few months ago for the CW contest then ported it to the Atari 2600, from which the walrus sprite is based of. I finally got the idea of porting it to the TI-84 Plus CE by taking advantage of CE Textlib's command chaining ability, by drawing multiple rectangles in one single Asm(prgmTEXTLIB) list. The entire game, aside from some text, is drawn with the rectangle command using various tricks I learned over time.
Basically, the flying walrus must avoid the red squares while not falling off the screen while flying. Collision with squares isn't implemented yet and I still need to spice the game up difficulty-wise, but besides that there isn't a lot left to do.
Although CE Textlib is CSE-compatible, this game will only work on the CE because I am circumventing CE Textlib boundaries in many ways and some of the tricks used in this game will not work proerly on the CSE (it won't cause crashes but rectangles will often show up at the wrong location). Plus the speed would be a problem anyway.
Here is Wal-Rush! CE Textlib Edition:
JWinslow23 made this game for the TI-84 Plus a few months ago for the CW contest then ported it to the Atari 2600, from which the walrus sprite is based of. I finally got the idea of porting it to the TI-84 Plus CE by taking advantage of CE Textlib's command chaining ability, by drawing multiple rectangles in one single Asm(prgmTEXTLIB) list. The entire game, aside from some text, is drawn with the rectangle command using various tricks I learned over time.
Basically, the flying walrus must avoid the red squares while not falling off the screen while flying. Collision with squares isn't implemented yet and I still need to spice the game up difficulty-wise, but besides that there isn't a lot left to do.
Although CE Textlib is CSE-compatible, this game will only work on the CE because I am circumventing CE Textlib boundaries in many ways and some of the tricks used in this game will not work proerly on the CSE (it won't cause crashes but rectangles will often show up at the wrong location). Plus the speed would be a problem anyway.