Thanks for replying guys!
PT_ wrote:
If I'm right, in Axe, that would look like this:
Code: "ABCDEFGHIJ"->Str1
Str1(N
or similar to that. I triedCode: "ABCDEFGHIJKLMNOPQRSTUVWXYZ"->Str1
Disp Str1(5)
but it produced a really weird output with strange characters.
JWinslow23 wrote:
It would actually be a little more like
Code: "ABCDEFGHIJ"->Str1
Str1+N
assuming N≤9.
I tried Code: "ABCDEFGHIJKLMNOPQRSTUVWXYZ"->Str1
Disp Str1+5
but it produced the outputCode: FGHIJKLMNOPQRSTUVWXYZ
I'll keep playing around with the code and see what I can find.
T.Wang wrote:
Thanks for replying guys!
PT_ wrote:
If I'm right, in Axe, that would look like this:
Code: "ABCDEFGHIJ"->Str1
Str1(N
or similar to that. I triedCode: "ABCDEFGHIJKLMNOPQRSTUVWXYZ"->Str1
Disp Str1(5)
but it produced a really weird output with strange characters.
JWinslow23 wrote:
It would actually be a little more like
Code: "ABCDEFGHIJ"->Str1
Str1+N
assuming N≤9.
I tried Code: "ABCDEFGHIJKLMNOPQRSTUVWXYZ"->Str1
Disp Str1+5
but it produced the outputCode: FGHIJKLMNOPQRSTUVWXYZ
I'll keep playing around with the code and see what I can find.
Code: "ABCDEFGHIJKLMNOPQRSTUVWXYZ"->Str1
Disp {Str1+5}>Char
You should try my code
Code:
ClrHome
Disp N+48 >char
JWinslow23 wrote:
Code: "ABCDEFGHIJKLMNOPQRSTUVWXYZ"->Str1
Disp {Str1+5}>Char
Thanks, this one worked! I'll just have to remember that counting starts at 0 when I use this.
c4ooo wrote:
You should try my code
Code: ClrHome
Disp N+48 >char
This isn't exactly what I was asking for, but I'll keep it in mind in case I'll need it later.
Is this still being worked on? This looks really cool so far!
grossrob0 wrote:
Is this still being worked on? This looks really cool so far!
Not likely - this thread is over 4 years old.
Are you going to release just the flowey fight while you finish the whole game.
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