- GraphicBattleNew=>PicsReadUpdate
- 27 Dec 2010 02:03:20 pm
- Last edited by basicman on 19 Feb 2011 08:11:56 pm; edited 15 times in total
“THE RISE OF A NEW KING"
Update:
I added some pics to this post so you can view the new screen images, and I added labels to all of them. Program is at 7k for download. It uses 12k at the moment. With 2Pics that can be deleted. So, it will need 10k right now to continue it later. Still somewhat incomplete, and I am still working on making it smaller as well. I do not know how much smaller I can make it or it is able to be made, but I will do my best.
A new game that I am working on that you can buy and place buildings, artillary, and troops. It is all in basic. No asm is needed. No shell is needed. No libraries needed. Really good graphics.
Blank screen on the left.
Screen on the left with items.
Players soldiers crossing into enemy terittory.
This is a side to side srolling menu that you will use to buy items to place.
This is the cursor/battle screen, and when the cursor is on an item it will either give you a name and a prompt or it will just give you the name of the item. The next screen is a menu screen that asks if you want to move or attack.
Placeable items
Building list:
dwelling
barricks
fortress
water tower
statue
market
Artillary:
cannon
catapult
Troops:
spearman
Archer
Musketman
Worker:
Gold Miner
“Details of War“
Range of motion is:
Diagonal Up Diagonal
Left Troop Right
Diagonal Down Diagonal
Spearman – The spearmen will be able to attack when face to face with the enemy
Archer – The Archer will be able to attack up to 2 spaces away
Musket man – The musket men will be able to attack up to 3 spaces away
Catapult –The catapult is a stationary item that can defend your fortress by attacking up to 7 spaces away. A catapult will only fire once.
Cannon – The cannon is a stationary item that can defend your fortress by attacking up to 8 spaces away. Cannon will only fire once.
:
“Things to do” Add:
Enemy Battle functions
Food – From markets
Gold – You can add workers to dig for gold in your kingdom.
Update:
I added some pics to this post so you can view the new screen images, and I added labels to all of them. Program is at 7k for download. It uses 12k at the moment. With 2Pics that can be deleted. So, it will need 10k right now to continue it later. Still somewhat incomplete, and I am still working on making it smaller as well. I do not know how much smaller I can make it or it is able to be made, but I will do my best.
A new game that I am working on that you can buy and place buildings, artillary, and troops. It is all in basic. No asm is needed. No shell is needed. No libraries needed. Really good graphics.

Blank screen on the left.

Screen on the left with items.

Players soldiers crossing into enemy terittory.

This is a side to side srolling menu that you will use to buy items to place.

This is the cursor/battle screen, and when the cursor is on an item it will either give you a name and a prompt or it will just give you the name of the item. The next screen is a menu screen that asks if you want to move or attack.
Placeable items
Building list:
dwelling
barricks
fortress
water tower
statue
market
Artillary:
cannon
catapult
Troops:
spearman
Archer
Musketman
Worker:
Gold Miner
“Details of War“
Range of motion is:
Diagonal Up Diagonal
Left Troop Right
Diagonal Down Diagonal
Spearman – The spearmen will be able to attack when face to face with the enemy
Archer – The Archer will be able to attack up to 2 spaces away
Musket man – The musket men will be able to attack up to 3 spaces away
Catapult –The catapult is a stationary item that can defend your fortress by attacking up to 7 spaces away. A catapult will only fire once.
Cannon – The cannon is a stationary item that can defend your fortress by attacking up to 8 spaces away. Cannon will only fire once.
:
“Things to do” Add:
Enemy Battle functions
Food – From markets
Gold – You can add workers to dig for gold in your kingdom.