Well, Kerm has informed me that I haven't posted a topic about this on Cemetech. So yay, I get to use the newly dubbed "Your Projects" forum!
I'm making a Super Mario clone (inspired mostly by Super Mario World) for the TI-8x series of calcs. A (probably incomplete) list of current features follows:
And here is the latest screenshot, which I know you've all been waiting for (certainly doesn't show all features):
Keep in mind, though, that there is still a LOT of stuff for me to do. That is, I frown upon "when's the release?" comments.
I'm making a Super Mario clone (inspired mostly by Super Mario World) for the TI-8x series of calcs. A (probably incomplete) list of current features follows:
- Animated tilemap that scrolls in all directions, with scrolling grayscale background.
- 3-level grayscale sprites.
- 4-channel background music (proof-of-concept, 15MHz models only).
- Neat physics engine, which supports sloped tiles and left/right acceleration among other things.
- Graphics and physics engines support water, which is automatically overlaid on the tilemap.
- Lots of visual effects, like bouncing blocks, breaking bricks, flipping blocks, bouncing flowers, etc.
- Mario has a variety of moves, like running, jumping, climbing, swimming, wallsliding, walljumping, ducking, throwing fireballs, and holding/throwing koopa shells.
- Items include Super Mushroom (makes Mario big), Fire Flower (lets Mario throw fireballs), Starman (makes Mario invincible and flashy), 1UP Mushroom (gives Mario an extra life), and...
- Yoshi! No eating enemies yet, but Mario can ride on him while in any form (small, big, or fire), and can also dismount. If Mario is hurt while on Yoshi, he falls off instead.
- Enemies currently programmed are Goomba, Paragoomba, Koopa, Parakoopa, Boo, and Thwomp.
- Enemies have the ability to walk back and forth on platforms if needed. Most enemies can be killed by jumping, throwing fireballs, hitting blocks underneath, or using a starman.
- Enemies are loaded when they are reached in the map, and if they go too far offscreen they will respawn. Dead enemies will not respawn.
- There is a score system, and hitting combos of enemies will give more and more points until you get a 1UP. The point values are displayed onscreen, but the total score is not displayed yet.
And here is the latest screenshot, which I know you've all been waiting for (certainly doesn't show all features):
Keep in mind, though, that there is still a LOT of stuff for me to do. That is, I frown upon "when's the release?" comments.