- Elimination: An RPG inspired by Earthbound / Pokemon
- 23 Oct 2021 02:44:54 pm
- Last edited by Hot_Dog on 01 Jul 2023 09:10:08 am; edited 5 times in total
NOTE: The game is now officially complete! Download it here:
83+ / 84+: http://ceme.tech/DL2236
84+ CE: http://ceme.tech/DL2237
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I'm back!
I have an RPG that's 75% done. It's pure ASM in app-form for TI-83+ and TI-84+ calculators. It's a 100% original RPG, but Earthbound inspired the art style, and Pokemon inspired the battle style.
I'll let the screenshots speak for themselves, but I've tried to anticipate a few questions.
Cutscenes:
Gameplay:
Some enemies and stills
What have you finished? 10 of the 11 levels, all but 6 of about 50 regular enemies, 6 out of 7 bosses, the main game engine, 75% of the cutscenes
What's left? Apart from lots of spit-and-polish and bug fixes: Main menu, ability to save games, last level, climactic ending
What about newer calculators? Why only the 83+/84+? I would have been frustrated trying to learn the ropes. This was a hobby project, meant to relax me with a development environment I felt comfortable with.
How big will the game be? Less than 10 app pages
No grayscale? Too much ROM required, problems making it flickerless, and grayscale would, imo, ruin the art-style.
This was formally a FPS? I couldn't do it justice.
What about music or attack animations? Too much time and space required.
About resuming your other projects (S.A.D. for example)? Too much coding involved. With this project I was able to reuse tools from another game I had made called "Slova."
83+ / 84+: http://ceme.tech/DL2236
84+ CE: http://ceme.tech/DL2237
--------------------------------------------------------------------
I'm back!
I have an RPG that's 75% done. It's pure ASM in app-form for TI-83+ and TI-84+ calculators. It's a 100% original RPG, but Earthbound inspired the art style, and Pokemon inspired the battle style.
I'll let the screenshots speak for themselves, but I've tried to anticipate a few questions.
Cutscenes:
Gameplay:
Some enemies and stills
What have you finished? 10 of the 11 levels, all but 6 of about 50 regular enemies, 6 out of 7 bosses, the main game engine, 75% of the cutscenes
What's left? Apart from lots of spit-and-polish and bug fixes: Main menu, ability to save games, last level, climactic ending
What about newer calculators? Why only the 83+/84+? I would have been frustrated trying to learn the ropes. This was a hobby project, meant to relax me with a development environment I felt comfortable with.
How big will the game be? Less than 10 app pages
No grayscale? Too much ROM required, problems making it flickerless, and grayscale would, imo, ruin the art-style.
This was formally a FPS? I couldn't do it justice.
What about music or attack animations? Too much time and space required.
About resuming your other projects (S.A.D. for example)? Too much coding involved. With this project I was able to reuse tools from another game I had made called "Slova."