- Nuclear Reactor Simulator [84+CE BASIC]
- 20 Nov 2018 07:58:51 pm
- Last edited by SM84CE on 28 May 2019 04:51:03 pm; edited 4 times in total
Just what it is, I'll attempt on making this work, I have right now a fuel rod health display that changes proportionally to the position of the control rods (if the rods are <5% open, nothing will happen as of now), and the rods can be opened 0-100%
I'll probably implement temperature and power generation (independent of one another), and just make the power output a score of some sort, unless you guys have any other ideas...
How it works: http://www.world-nuclear.org/nuclear-basics/how-does-a-nuclear-reactor-make-electricity.aspx
I'll be working on this with school and all, so it will be a bit slow.
Post ****RELEVANT**** questions/suggestions here, if anyone asks how a reactor works... idk what the mods will do
Features
(1.4+) = Features available on Version 1.4.0 and above.
click the "radiation" symbol...
DOWNLOAD HERE:
I'll probably implement temperature and power generation (
How it works: http://www.world-nuclear.org/nuclear-basics/how-does-a-nuclear-reactor-make-electricity.aspx
I'll be working on this with school and all, so it will be a bit slow.
Post ****RELEVANT**** questions/suggestions here, if anyone asks how a reactor works... idk what the mods will do
Features
(1.4+) = Features available on Version 1.4.0 and above.
- Control Rods can be opened. moved 0-100%
- Reactor heats up as the control rods remain open
- Cooling can be used to bring the rate of heating down
- If the reactor overheats, bad things will start to happen
- Reactor health & meltdowns (1.4+)
- You need to buy fuel rods...
- Upgrades!
- In-game controls menu
- Saving and loading
- Save list versions, incompatible versions are automatically deleted (1.4+)
- Auto Control (1.6+)
click the "radiation" symbol...
DOWNLOAD HERE: