the title got cut off by the website, it's supposed to say Aether, a high-performance "bullet hell" shoot-and-run in JS
And for my next trick...
I present to you, Aether!
Aether will have lots of projectiles, with at least 100 on screen at any given time. Don't worry about your computer, it's been stress tested with bullet counts well into the thousands and will be endlessly optimized as development goes on.
Currently, the game has collision detection between bullets and players/enemies, bosses (that don't spawn naturally yet, only the initial boss for testing is on there now), shooting, movement, and three different patterns that the bosses can fire in. The bosses will spray bullets everywhere, while the normal enemies will still spray bullets everywhere, just have less health and do less aesthetically pleasing patterns.
I hope to add the ability for users to create their own boss shooting patterns, I even have a little language for creating them all sketched out, and a compiler (into JS) for it created in python. I just need to add the interface for this, which will come in a later update.
Use WASD or arrow keys to move and spacebar to shoot.
https://legend-of-iphoenix.github.io/Aether/
Edit, I may as well share this early collision detection test with a bunch of projectiles.
https://youtu.be/7SOgQieqmBI
And for my next trick...
I present to you, Aether!
wikipedia wrote:
A new type of shoot 'em up emerged in the early 1990s: variously termed "bullet hell", "manic shooters", "maniac shooters" and danmaku (弾幕, "barrage"), these games required the player to dodge overwhelming numbers of enemy projectiles and called for still more consistent reactions from players. Bullet hell games arose from the need for 2D shoot 'em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players
Aether will have lots of projectiles, with at least 100 on screen at any given time. Don't worry about your computer, it's been stress tested with bullet counts well into the thousands and will be endlessly optimized as development goes on.
Currently, the game has collision detection between bullets and players/enemies, bosses (that don't spawn naturally yet, only the initial boss for testing is on there now), shooting, movement, and three different patterns that the bosses can fire in. The bosses will spray bullets everywhere, while the normal enemies will still spray bullets everywhere, just have less health and do less aesthetically pleasing patterns.
I hope to add the ability for users to create their own boss shooting patterns, I even have a little language for creating them all sketched out, and a compiler (into JS) for it created in python. I just need to add the interface for this, which will come in a later update.
Use WASD or arrow keys to move and spacebar to shoot.
https://legend-of-iphoenix.github.io/Aether/
Edit, I may as well share this early collision detection test with a bunch of projectiles.
https://youtu.be/7SOgQieqmBI