What do you think of converting 3D games in 2D games?
Yes I would do it.
 100%  [ 2 ]
No why would you do that?
 0%  [ 0 ]
Total Votes : 2

Greetings Fellow Cemetechians, For my second project that I plan on releasing to the community, I'm introducing DEADMATH later this year.
{[EDITED]} [3/8/22 @ 3:00 PM EST]

DEADMATH comes in three variants

    DEADMATH BASIC (In the works V.1.0 Should be coming out within the next month)
    DEADMATH ICE (Gonna try to start towards the end of March or early start of next month)
    DEADMATH C (Unless I have more contributors by then this project will start towards the end of June)

DISCLAIMER: I am no way involved with BHVR. DEADMATH Is a Dead By Daylight Remake on another platform that has very different game aspects

[BASIC]

I have one of my friends helping me with this project and they go by @wavejumper3
They will be responsible for the monochrome versions of the game, which have smaller screens, some game elements will have to be removed/moved.

Helpers:
Quill LRP#1745 : Program Owner; Head Developer
wavejumper3#5444 : Developer

Want to help out with this project look at the bottom of the readme file shown in Other Links.
[GENERAL GAME MECHANICS]
The game includes these following elements + more that may be added later.

• Killer AI
• 4 Survivor AI(s)
(Multiplayer upcoming capabilities)
(Might be possible to allow TI-Link Cables soon)
• 7 Generators that spawn around the map
• Pallet Spawns
• Window Spawns
• Jungle Gym Spawns
• Selection Screen (Lobby) features: Inventory, Bloodweb, Blood points, Currency earned in game to unlock new survivors and killers
• Map Selection: Initial 3 maps unlocked (may choose manually or randomly) (Use in game currency to unlock new maps)
• Items to bring into the game.
• Perks that you can get from the Bloodweb or from the Part Shrine.

[BASIC] I was originally going to allow a inventory for each survivor but removed this idea due to storage that could be used on the rest of the game. This may come back in the near future. [/BASIC]
This will be added in ICE/CLANG versions of the game


T̶h̶e̶r̶e̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶n̶o̶ ̶G̶i̶t̶H̶u̶b̶ ̶/̶ ̶s̶o̶u̶r̶c̶e̶ ̶c̶o̶d̶e̶ ̶r̶e̶v̶e̶a̶l̶ ̶a̶t̶ ̶t̶h̶i̶s̶ ̶p̶r̶e̶s̶e̶n̶t̶ ̶t̶i̶m̶e̶ ̶d̶u̶e̶ ̶t̶o̶ ̶t̶h̶e̶r̶e̶ ̶i̶s̶ ̶v̶e̶r̶y̶ ̶l̶i̶t̶t̶l̶e̶ ̶c̶o̶d̶e̶ and a game that doesn't even have movement yet. If you want to know when I roll out changes you can join my discord here: https://discord.gg/k8gMAz8j48 and check the #changelog-auto channel for changelogs

Here is the BASIC branch
https://github.com/QuillPlayzYT/DEADMATH/tree/BASIC
Here is the main branch
https://github.com/QuillPlayzYT/DEADMATH/



I use replit to host my websites.
Other Links:
Deadmath Readme / Contributing (Found In Google Drive):
https://deadmath.quilllrp.repl.co/gdrive/download/readme.md

Deadmath GDrive:
https://drive.google.com/drive/folders/1pKjxTB8I9Qdjf6jmxf561Qj55ltJTd4O?usp=sharing

Deadmath Basic Wiki:
https://deadmath.quilllrp.repl.co/basicgame.php
// I need to add this php later so just navigate back to index.php.
Deadmath ICE Wiki:
https://deadmath.quilllrp.repl.co/icegame.php
//Not Created yet
~~~
If you have any ideas for this game's development leave it below or message me on discord (Quill LRP#1745)
  
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