My original game boxman for 84 PCSE and boxman for 83/84+ is a good start for this game I think but is not quite what I envisioned speed wise and graphics wise. I feel that it would be a lot more enjoyable and playable if it was faster.
So I am going to attempt to port it to 84PCE through C and the C libraries.
I know very little about c, mostly syntax. So this project will be completed over a series of baby steps to help refresh my memory and learn while making this game.
As suggested by unicorn, I'll be starting the game with 16x16 square rectangles as boxes and then once the mechanics work on the game I'll transition the rectangles to sprites which I'll post later when I have them.
the CE screen is 320*240 so 20 16 pixel squares should fit across the bottom of the screen and the columns will have 14 boxes with the top row blank so the boxman can fit up there to win the level.
Wish me luck, this is going to be an adventure especially with school and FRC and other projects like the ti 86 screen replacement. Spring break is coming up though I hope this game turns out well and eventually ends up in the archives
So I am going to attempt to port it to 84PCE through C and the C libraries.
I know very little about c, mostly syntax. So this project will be completed over a series of baby steps to help refresh my memory and learn while making this game.
As suggested by unicorn, I'll be starting the game with 16x16 square rectangles as boxes and then once the mechanics work on the game I'll transition the rectangles to sprites which I'll post later when I have them.
the CE screen is 320*240 so 20 16 pixel squares should fit across the bottom of the screen and the columns will have 14 boxes with the top row blank so the boxman can fit up there to win the level.
Wish me luck, this is going to be an adventure especially with school and FRC and other projects like the ti 86 screen replacement. Spring break is coming up though I hope this game turns out well and eventually ends up in the archives