Oh, this looks great! I've spent so much time on BeNumbered.
Uhh, so, to the user, the game will all of a sudden get faster for a moment? that sounds kinda iffy, speed should be as constant as you can get it - from my view.
UnknownLoner wrote:
"Asynchronous" game-over detection works now.
By that I mean it runs game-over detection in the background while you make your next move, since it takes so long to process.
As soon as a potential match is found, game-over checking stops to make the input loop even more responsive.
By that I mean it runs game-over detection in the background while you make your next move, since it takes so long to process.
As soon as a potential match is found, game-over checking stops to make the input loop even more responsive.
Uhh, so, to the user, the game will all of a sudden get faster for a moment? that sounds kinda iffy, speed should be as constant as you can get it - from my view.