My walls are 3 and a quarter inches, if that means anything.
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Er, yeah, I did, but then Constructor crashed and then Hammer crashed and then real life took over.
I'll see if I can get any kind of real progress on this assuming I get some free time by Saturday.
Plus I wish I were good at house design. :<
I'll see if I can get any kind of real progress on this assuming I get some free time by Saturday.
Plus I wish I were good at house design. :<
Start at Minifig scale(3 constructor meters = 1 story) when you layout the rooms, as this will make it easier to position things. Once the layout is down, scale everything by 20 and add in the details. I have a detailed door modeled you can throw in to any minifig-scale map, I'll upload it now.
Lucas W wrote:
0x5, QuArK is very clunky, too clunky. Also, is it possible to port TGEA maps into TBG?
that's a "it depends" question. The terrain at least, is an "almost certainly not"
Actually, just use the terrain editor in TGEA to generate a heightmap, and you can import that into almost any other engine. The interiors are what I'm more worried about, terrain is the easiest thing to port from any engine to any engine.
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