Since Freebuild will be using different interior files than TBM did (or so I have been told), how will we go about making them? Also, I really would appreciate if some of you wizards would whip up a tutorial on how to do it, I may be smarter than the average bear when it comes to this but I'm not bright enough to figure it out on my own.
Ha, you say "take a whack at it with QuArK" as if it were like spreading butter on toast. I remember there was a nice tut on how to set it up, but I also remember it took a BUNCH of tweaking to get it to work right, and I can't find the tut. Without it, or another tut that explains how to configure for map2dif, I'm lost.
Moogle (Death) wrote:
Ha, you say "take a whack at it with QuArK" as if it were like spreading butter on toast. I remember there was a nice tut on how to set it up, but I also remember it took a BUNCH of tweaking to get it to work right, and I can't find the tut. Without it, or another tut that explains how to configure for map2dif, I'm lost.
That's why I'd use Constructor instead. it's a cinch compared to QuArK.
Xyno76 wrote:
speaking about interriors, the build box map doesn't have the box part of the map... O_o
Sorry, that was a gobbles map. Update, I removed the .mis file.
One advantage that QuArK does have over Constructor (GreyMario and I stumbled on this by chance) is that you can import .vmf files with it...but I'll give Constructor a shot. Where do I get it?
Got it installed, but for some reason my mouse position is WAY off. (like, when I highlight a button, the actual mouse pointer will be far below it). Is this a bug with my download, or does the patch fix this? (I am on Win7 btw)
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