I am working on making a recreation of a game for the TI-84+ce, which has a lot of graphics in it both sprites and tilesets. I have only added in a fraction of the images to the game and the calculator is already complaining about not enough RAM. I am using CEmu for testing and don't have anything stored in ram. I was able to get it to work after removing a lot of unused space and resizing tilesets, but I'm back to it needing more memory to work. Is there a way to store sprites/tilesets in archive, and load/unload them into RAM as needed? I know there is a way to store sprites and tilesets in appvars, but I haven't been able to find documentation on how to do this on the ce-programming site, and the example that comes with CEdev only loads the sprites in from the appvar. Is there a way to swap out, or load and unload graphics so they arent all stored in ram at once? I am only using one "set" of tiles or sprites at once, so this is the obvious solution to me.
You can read sprites/tilesets directly from archived appvars.

MateoConLechuga wrote:
You can read sprites/tilesets directly from archived appvars.

I had no idea, thank you so much! I will test this now.
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 1 of 1
» All times are UTC - 5 Hours
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum