I'll address a few ideas that have been discussed within the past few weeks, especially having to do with the more essential or core things to the 1.9 server.
The "Essential Plugins" List
As listed out by KermMartian, there are a few plugins we aim to have on the server carrying over from 1.8. Below is the list of these plugins, the status of them (
which I will update accordingly) along with links to their respective sources.
► EssentialsX
Status: Updated for 1.9
Details: Last updated on 1 March 2016. Latest version has a 5-star overall rating by a few users.
Plugin Source:
https://www.spigotmc.org/resources/essentialsx.9089/
► WorldGuard
Status: Not Updated for 1.9; Developmental Releases for 1.9 Available
Details: Last updated 8 June 2015. There is no stable release for 1.9 yet, however developmental versions for 1.9 are available, with the last "successful" build being 2 March 2016.
Plugin Sources:
Stable Release ( 1.8 ) --
http://dev.bukkit.org/bukkit-plugins/worldguard/
Developmental Releases ( 1.9 ) --
http://builds.enginehub.org/job/worldguard
► Towny
Status: Not Updated for 1.9; 1.8 Version Mostly Works in 1.9
Details: Last updated on 12 October 2015. There is no stable release for 1.9 yet, however users have claimed that the latest build for MC 1.8.3+
here, works for 1.9 other than events in the game which are new for 1.9 such as
potions of lingering.
Plugin Source:
http://towny.palmergames.com/
► iConomy
Status: Updated for 1.9
Details: Last updated on 5 March 2016. Latest version ("pre-8.0") has no user ratings.
Plugin Source:
https://www.spigotmc.org/resources/iconomy-recreation.9374/
► SignShop
Status: Not Updated for 1.9
Details: Last updated on 15 July 2015. Many comments state that the latest [1.8 stable] version does not work properly in 1.9.
Plugin Source:
http://dev.bukkit.org/bukkit-plugins/chestshop/
► SignShop Alternative: ChestShop (this is my suggestion in place of SignShop since SignShop is not updated)
Status: Updated for 1.9
Details: Last updated on 5 March 2016. Latest version has mostly good ratings with 7 out of 9 being 5 stars.
Plugin Source:
https://www.spigotmc.org/resources/1-9-chestshop.19511/
As far as I have heard, Essentials and WorldGuard are the biggest ones we need to be functioning to be able to even consider a full server launch for 1.9. But to be sure, it would be good to get confirmation on this. What do we
absolutely need to be able to launch, if we were to go completely minimal on plugins? I would honestly say that especially stuff like Towny is not essential to the server being operational with our 'graylisted' server. If our primary concern is to just make sure we can be able to have layers of permissions for new users versus members we accept onto the whitelist and being able to protect spawn, then I'd say to just launch whenever the absolutely necessary plugins are in place, and we can always just add on other plugins as time passes.
General Plugins Discussion
Silk Spawners
ComicIDIOT wrote:
I think that's what makes survival fun. The thrill of having a lack of control and working with what is presented in front of you. Being able to manipulate such a pivotal block wouldn't be fun - I honestly think the 100% catch rate for the mob catcher is too high.
If there's a group of players that would like this plugin they need to weigh in. I realize we're going for a "Creative Survival" server but I firmly believe that this is something that shouldn't be altered.
While I will not hold anything against the Silk Spawners plugin by saying I'm against having it, I will firmly believe in what Comic has stated on it and for related matters. I feel that anything that can be manipulated in a non-survival/vanilla way that acts to decrease the value of something is something I am not fond of. I'm not a big fan of the idea that you can silk touch 20 spawners and then mesh them together in one location to create the most powerful XP farm on the server. I'm one who would find joy in searching for a while to find a double or triple spawner setup, and then having the rest of the members of the server be amazed by it and have it be a point of attraction for members to visit and use, which advocates the sense of community, as opposed to everyone having their own personal 20-spawner setup, which could all easily grind out levels in the blink of an eye. And I feel to try and include the plugin into the server would just introduce a bunch of other silly regulations on the server, such as enforcing a 7 spawner maximum. This is all I have to say about it, and will continue to wave the "vanilla-survival mechanics" flag from the sidelines.
Also, I'll wave this video as to express exactly why I feel the way I do (start at 21:34 if it doesn't already).
Chairs Reloaded
There is one plugin though that did catch my attention which was cool and absolutely not necessary, but it would be the ChairsReloaded plugin originally suggested by CVSoft, which is nothing game changing but is nonetheless a little neat thing. It simply allows you to "sit" on what could be imagined as a "chair", such as a staircase. Interior decor often includes chairs, and you can never sit in them, and can only use them for decor in Minecraft, so what are some thoughts on putting this on the server?
It is updated for 1.9, as of March 2nd-- http://dev.bukkit.org/bukkit-plugins/chairsreloaded/.
Towny
Hactar wrote:
I'm not sure if this has already been determined, but I think it would be nice to move away from Towny for this server. Towny, in my experience, has typically restricted me to building a small home and not really knowing where to mine and gather resources. It also restricts the average player from being able to build great structures that are still protected from griefers.
While I don't quite see a consistent argument in this, I would side with the idea of not having Towny (as well as iConomy) on the server. There's nothing wrong with having it (them), but they're additional complications all just in an effort to put a large title on your build, have it outlined on the dynmap, and to separate town/non-town/nation member permissions. I see the large need of this when we were running PvP on the server, but there's not really as much of a need to protect or keep out anyone or anything anymore. The only thing in my personal view that we would need is endermen griefing protection, as to not completely wreck builds and nice looking areas one block at a time.
The economic system is another thing I'm with the idea of not having, and just letting player to player trading interactions prevail, especially since the server will be 'graylisted' and roped off to a select group of people we filter through to some degree.
However in the end of this, it's not something I'm going to passionately argue over not having, as it doesn't really affect gameplay very much other than some possible slight complications when dealing with other peoples' towns by being the person who may not use Towny. It's pretty much in the hands of Comic and Kerm at this point whether we use them (and hence why I'm listing them as a couple major server plugins for convenience).
Web-Based Logger
ComicIDIOT wrote:
Web Based Block Logger
I really miss the days we had a web based logger. It allowed an admin to log in to quickly and efficiently check a variety of flags and events around a coordinate. A player could say "My vault is at 123,45,-678." and I'd be able to check users who teleported, opened chests, took/placed items, broke/placed blocks and, other things within a given radius of that coordinate. Compared to the system we had later on where a Bedrock block had to be placed precisely at the location or console commands used, the results where placed in the chat box which (depending on activity of the coordinate and chat) would be hard to read.
I would definitely advocate having something like this to be able to use, even if I wouldn't be able to use it as a server moderator. It's not always an option to be able to log online and investigate something immediately, and this would be a convenient thing to have in addition to tools when on the server. This would fall under a non-essential plugin to have to the functioning of the server, but it's definitely a very nice tool.
Web-Based Server Statistics
ComicIDIOT wrote:
Perhaps less important than the block logging in my eyes but I still think this is a valid request. Our front for the server is dangerously static and outdated. In order to increase our visibility and interactivity I believe we should have information available on the page. This could have numerous benefits, including the lack of the infamous "Join and Leaves" where players not on IRC log in to check who is on the server. Those players could navigate to the server URL and see relevant information there. It would also make for fun posts every couple of months about player activity: "ElementalVis placed the most blocks this month at 31,337!" "Creeper83 died the most times by falling to his death an average of 13 times a day!"
I would like to reiterate, as I have pointed it out on multiple occasions elsewhere, that I was a big fan of the mc.cemetech.net web statistics that listed things like blocks mined, distance traveled, and such. Back on the very old "retro" Cemetech server that ran through MC 1.6, I used to visit the webpage on a regular basis specifically for those statistics. As soon as I noticed they stopped updating and working, my website interactions slowly decayed away. I would love to see the website not only be updated with such statistics again that might update once a day even, but I would also like to see the webpage overall become much more lively, updated often ideally, and with perhaps another theme. Things like the events we plan to have on the server should definitely be posted there, and it should be a central hub for anything Cemetech Minecraft related-- something people will want to revisit on some basis, and feel like they're more involved and in-the-know of the server happenings. When there were some new things like server events (scavenger hunts) that were posted monthly, it certainly had me checking back at that webpage. Then when the hunts stopped happening or otherwise end up being posted to the webpage, my webpage visitations also likewise stopped. If it may require some manual input such as small articles on what's the latest happenings on the server, I would be happy to volunteer to assist in making that happen, along with other webpage-related content, if it's something that stands as a position that can be taken.
ComicIDIOT wrote:
Anything we can do to increase activity and make the server an engaging experience should be promoted; a statistics plugin accompanied with monthly posts on the forum would be a phenomenal addition. I'm going to redo the structure of the gaming forums so Minecraft is spun off and more easily it's own destination on Cemetech for those who explicitly want Minecraft.
We could use the MC website to also highlight builds individuals and groups have done accompanied with pictures, a description and, coordinates. As well as using the site to promote events with links back to the forum topics.
Basically this.
On the note of forum organization, I definitely upvote that happening, as the forum could use some organization and consolidation of all Minecraft-related things. It would be good to make a standalone post about this somewhere as far as how this will be structured, and have some agreement on the layering of subforums/topics based on what we consider to be major umbrella categories of Minecraft/server-related topics.
On a related note, I would also like to nudge the idea of having possibly even a carbon copy of the Cemetech Minecraft section of the forums on mc.cemetech.net, to further advocate bringing more activity to the webpage (and ultimately the server). Having such a thing couple possibly make for quite the Cemetech Minecraft central hub in my view, and that webpage would most certainly get lots more attention.