Abba Caving is a winner-takes-all caving game within Minecraft that was originally made popular by the Mindcrack Minecraft community that I'd like to share with the Cemetech Minecraft community. Perhaps we could get some games going here and there or hold official tournament events on the server if enough people like the idea.
* The most important ideas/rules are bolded, underlined, and/or boxed.
=====GUIDELINES=====
This game requires a silk touch pickaxe to play, in the interest of a more leveled playing field due to the random effects of mining some ores, and especially using fortune-enchanted pickaxes.
As stated, this game is designed to be winner-takes-all, collecting all of the resources the other players have found. This is decided by who earns the highest number of points with each ore valued on the following score system:
10 points = Diamond Ore
10 points = Emerald Ore
09 points = Lapis Lazuli Ore
04 points = Gold Ore
01 points = Redstone Ore
01 points = Iron Ore
Coal is far too common to be counted on this scale, and to even be worth collecting, so it is 0 points.
Other rare, non-ore items found in abandoned mineshafts or dungeons such as diamond horse armor, regular golden apples, and enchanted books can be optionally included in for [10-20 each?] points.
This scoring system was designed to closely mimic the rarity of each ore, making it as equal-grounded as possible for all players. i.e. Diamonds and emeralds are the rarest, while gold might only be just a little more than twice as common. However, the score system is customizable.
20-30 minutes is a relatively good time limit for good cave systems. When time runs out, players must stop collecting points, and all agree to meet up at a location where separate chests can be placed and points be tallied up.
PvP is not allowed out of interest for keeping interest in the game. If PvP were to occur, there would be no interest to play to begin with since everyone would be killed from the start, and no game would ever take place.
Potions/enderpearls are optional. Based on the group of players and if everyone can play on the same grounds, it may or may not be a bad idea to allow them. As PvP is not allowed, you may use any potion to assist your efforts in caving.
Strip/branch mining is allowed. While it is highly encouraged to cave for maximum points, this is allowed due to the fact that caves can run out, and it allows you to find another. Additionally, it is generally not as beneficial toward earning points faster.
Use your judgement to find an ideally unexplored, big cave system that will last a while. As a lot of caves tend to dead-end above the most valued resources that are below y=32, it is also strongly suggested to explore a cave down until your reach near that level and see it branch off into many directions or drop into a large ravine, before starting the game, so you can judge if you think it is a big enough system of caves to allow the game to last.
Have fun! If you have any questions/comments/ideas related to this game, feel free to contribute!
boxed wrote:
* The most important ideas/rules are bolded, underlined, and/or boxed.
=====GUIDELINES=====
This game requires a silk touch pickaxe to play, in the interest of a more leveled playing field due to the random effects of mining some ores, and especially using fortune-enchanted pickaxes.
As stated, this game is designed to be winner-takes-all, collecting all of the resources the other players have found. This is decided by who earns the highest number of points with each ore valued on the following score system:
Default Scoring System wrote:
10 points = Diamond Ore
10 points = Emerald Ore
09 points = Lapis Lazuli Ore
04 points = Gold Ore
01 points = Redstone Ore
01 points = Iron Ore
Coal is far too common to be counted on this scale, and to even be worth collecting, so it is 0 points.
Other rare, non-ore items found in abandoned mineshafts or dungeons such as diamond horse armor, regular golden apples, and enchanted books can be optionally included in for [10-20 each?] points.
This scoring system was designed to closely mimic the rarity of each ore, making it as equal-grounded as possible for all players. i.e. Diamonds and emeralds are the rarest, while gold might only be just a little more than twice as common. However, the score system is customizable.
20-30 minutes is a relatively good time limit for good cave systems. When time runs out, players must stop collecting points, and all agree to meet up at a location where separate chests can be placed and points be tallied up.
PvP is not allowed out of interest for keeping interest in the game. If PvP were to occur, there would be no interest to play to begin with since everyone would be killed from the start, and no game would ever take place.
Potions/enderpearls are optional. Based on the group of players and if everyone can play on the same grounds, it may or may not be a bad idea to allow them. As PvP is not allowed, you may use any potion to assist your efforts in caving.
Strip/branch mining is allowed. While it is highly encouraged to cave for maximum points, this is allowed due to the fact that caves can run out, and it allows you to find another. Additionally, it is generally not as beneficial toward earning points faster.
Use your judgement to find an ideally unexplored, big cave system that will last a while. As a lot of caves tend to dead-end above the most valued resources that are below y=32, it is also strongly suggested to explore a cave down until your reach near that level and see it branch off into many directions or drop into a large ravine, before starting the game, so you can judge if you think it is a big enough system of caves to allow the game to last.
Have fun! If you have any questions/comments/ideas related to this game, feel free to contribute!