To address some points as an admin:
I'm all for a bigger map. I'm also inclined to follow Monkey's
suggestion of customizing the map. Personally, I think it'd be awesome if we had high cliffs and oceans over most of the map and the denizens of the server created extravagant bridges. It'd make for an attractive server. How do we allow the players to build such things?
We insert quests which offer monetary reward like Chaurslilsis
recommended. On top of player shops and a spawn trading post (stacks of dirt for money, etc) we could very easily replace gold as a currency. Also, organized fights in the arena could have a buy-in and winner takes all. Additionally, players who want to watch can pay for a seat which also contributes to the winners pot. This is something we can fine tune later.
To promote building, we disallow teleporting with the exception of /home and /spawn. It'll encourage the use of server provided transportation and roads. Perhaps our rail system is used but I feel like the whole server just teleports to another player. I've placed empty chests around spawn and I've heard of people finding them but if we're going to have a nice spawn and semi-creative (not
that kind of creative) server, we should at least explore it. To continue about spawn, I feel like our current spawn is too compact for the amount of structures and exploration provided within. We either need to make protected spawn smaller or spread it out.
In lieu of teleportation we could enable the nether but it'd have to be smaller than the map (It's like 8 blocks in the overworld to 1 block in the nether right?) or we only allow a portal at spawn, which won't really help with "teleportation."
To address duplicate accounts. This is something I've been thinking of and would love to hear opinions. Kerm has expressed to me that we should go back to a whitelist if we reset the server. I disagreed and came up with a counter: Forum registration. There's other servers out there that do this and I feel like we can benefit as well. For one, it'll ensure all our players have a Cemetech account to participate in discussion. Secondly, the user just types in their Minecraft ID into a new field, aka verifying their account, and they are no longer a guest on the server - similarly, Freebuild requires a Cemetech account. I've been thinking of other ways to tie the forum with the game as well, such as requiring X amount of posts to start a town rather than charging currency.
I also like Qwerty's
idea. I feel like that's something that would more benefit the rich as it sounds like it's a block to block conversion. If it was one diamond for a stack, that might be sensible.
Going back to making this a visually attractive server, we have to be able to keep it that way. One idea is to protect it via WorldGuard so towns don't have to protect it. We create a resource world and tie more functionality into Cemetech, you can strip mine the resource as you want world but either need Y posts on Cemetech to build outside a town or purchase a permit. Of course, you could get around that by extending your town to the build site, build, then sell those plots/chunks back to the server. But I'm not too keen about a resource world as our currency will likely not be farmable (circling back to the quest suggestion).