That is excellent. I will definitely allow opening .txt files as well, then. And we also had a few LuaZM editors under way, one in Lua and one in C; I hope at least one sees the light of day soon. I'm afraid I've quite neglected LuaZM lately. With any luck it'll swing around on my project priorities again soon.
Sounds good!
Any chance there will be a zmg.drawCircleFilled() function in the next version?
Any chance there will be a zmg.drawCircleFilled() function in the next version?
Links to my calculator projects
I lurk #cemetech, if you want to contact me that and email are probably best.
I lurk #cemetech, if you want to contact me that and email are probably best.
flyingfisch wrote:
Sounds good!
Any chance there will be a zmg.drawCircleFilled() function in the next version?
I hadn't considered one, but I shall indeed consider it. Would anyone else be interested in such a function? Any chance there will be a zmg.drawCircleFilled() function in the next version?
I would definitely like that function.
Also, I don't know if I reported this yet or not, but a lot of the time AC/on does not break out of the program like it should...
Also, I don't know if I reported this yet or not, but a lot of the time AC/on does not break out of the program like it should...
Links to my calculator projects
I lurk #cemetech, if you want to contact me that and email are probably best.
I lurk #cemetech, if you want to contact me that and email are probably best.
What size is the drawText() font?
Links to my calculator projects
I lurk #cemetech, if you want to contact me that and email are probably best.
I lurk #cemetech, if you want to contact me that and email are probably best.
Are there any plans to get lua module support soon?
Links to my calculator projects
I lurk #cemetech, if you want to contact me that and email are probably best.
I lurk #cemetech, if you want to contact me that and email are probably best.
KermMartian wrote:
- Lua modules: not soon
Why not?
Links to my calculator projects
I lurk #cemetech, if you want to contact me that and email are probably best.
I lurk #cemetech, if you want to contact me that and email are probably best.
PiPerson wrote:
Is there any way to save a lua program in LuaZM? (Sorry if this is a dumb question)
Thanks
Please stop necro-bumping topics throughout the Prizm subforum. Lua programs are typically written in a text editor, so if that's what you're asking, no, unfortunately, you cannot write and/or save Lua programs from within LuaZM. Thanks
Thank you.
If you were referring to me about necrobumping I was not trying to and I also don't know what that is.
If you were referring to me about necrobumping I was not trying to and I also don't know what that is.
PiPerson wrote:
Thank you.
If you were referring to me about necrobumping I was not trying to and I also don't know what that is.
Haha, how can you try not to if you don't know what it is? Necrobumping is when you resurrect long-idle topics; it's considered bad netiquette, because those topics are probably abandoned, unless you have a really good reason. A better approach is to start a new topic if it's a sufficiently important question, or ask on SAX chat (over on the left side) first, then create a topic if people say it's worth a topic. If you were referring to me about necrobumping I was not trying to and I also don't know what that is.
Oh sorry .
I know very little about that type of stuff (I only know what bumping is from reading the omnimaga site rules).
How do you create a topic?
I know very little about that type of stuff (I only know what bumping is from reading the omnimaga site rules).
How do you create a topic?
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