Originally planned for the Thanksgiving break, Cemetech Contest #11 ran from last Friday to Sunday, December 6-8. The contest challenged programmers to create a complete Doors CS/Doors CSE game in less than three days; eight intrepid programmers rose to the challenge. The contest entries were as follows, in alphabetical order. Note that programs listed as "color" were for the TI-84 Plus C Silver Edition, while the "monochrome" games were for the TI-83 Plus/TI-84 Plus calculators.
  • ArrowGPS by ohernandez, hybrid BASIC, color
  • BlockDude by Merthsoft, hybrid BASIC, color
  • CalcWars by ordelore, hybrid BASIC, monochrome
  • Chute by LuxenD, hybrid BASIC, monochrome
  • Fireball by 16aroth6, hybrid BASIC, monochrome
  • GALL by chickendude, assembly, monochrome
  • Hangman by geekboy1101, assembly, monochrome
  • PvPCraft by FrozenFire49, hybrid BASIC, color
As you can see, 6 of the 8 entries were hybrid BASIC, and the final two were assembly. Three of the eight entries were for the color-screen TI-84 Plus C Silver Edition, while the rest were monochrome or grayscale for the widely-used TI-83 Plus/TI-84 Plus calculators. Almost all the entries showed a remarkable level of skill, dedication, and programming ability, and tifreak and I had a very difficult job narrowing down the entries to three winners. Congratulations to all the contestants for their effort and perseverance, and we hope to see their considerable talents brought to bear in future Cemetech contests. Without further ado, the winners!

Third place goes to ohernandez for ArrowGPS. Although the concept is a relatively simple one, the game is fun and replayable, with Simon-style gameplay, bright colorful sprites, and clean, bug-free code. ohernandez made good use of the xLIBC libraries in Doors CSE 8.0, and used Shaun "Merthsoft" McFall's TokenIDE tool for his sprites and graphics. chickendude snagged second place for his superb work on GALL, a space shooter for the monochrome calculators. The judges were impressed by his success in creating a thorough and fun assembly game with different types of enemies, different weapons and bullet patterns, and even a grayscale health meter in less than three days of coding. He earned a respectable average of 82.5%, edging out ArrowGPS by half a percent. Finally, in a turn of events that for better or worse is probably not a huge surprise to anyone who was watching his weekend progress topic, Merthsoft earned first place in Cemetech Contest #11. His BlockDude game showed a firm grasp of Doors CSE 8's xLIBC libraries, and he built a fun, fast, complete clone of the famous TI-83 Plus/TI-84 Plus BlockDude game in record time. He even created a computer-side level editor, alternate level packs, and the ability to load level packs in the game. We anticipate that BlockDude will find a home on many a TI-84 Plus C Silver Edition in the years to come.

Congratulations once more to all of our contestants and winners. We will be contacting the winners shortly to assign appropriate prizes (from our Guerrilla samples, calculators, and books). We look forward to everyone participating in Cemetech Contest #12 in the Spring, which we anticipate will require the creation of Lua programs and have TI-Nspire CX calculators as prizes.

How very exciting! Great work everyone--I'm very excited to try all the entries, so make sure you guys upload them to our archives! I'll make sure to get BlockDude uploaded to the archives as soon as I get home so everyone can play Smile
I'm not to happy with how my entery turned out, but I did also have homework that I had more of a focus on at the time. Another problem was figuring out how AxeDCS worked. Also, did you consider CalcWars Hybrid Basic because Axe syntax is similar to Basic, or was it a typo?
Congrats everyone! And i definitely agree that the BlockDude clone looks great! It looks even better in color Smile
Satisfied with the results. While making ArrowGPS, I learned how to use the XlibC libraries in a day. I planned on making several games during the Chirstmas break.
Fantastic work and a big congratulations to all the entries!

Well done to the winners, there are some fantastic games here that really show the power of DCS and its large suite of libraries and subroutines.

For me personally i am proud to have been able to contribute and glad that users are able to take advantage of xLIBC in particular Smile.

Once again, WELL DONE! Very Happy.
Here's the download, btw, for those of you not checking the topic Wink
Yeah. Nice work everyone. I'll definitely be looking forward to sticking a few of those on my calc!
Congratulations! The fact that it took us as much deliberation as it did to reach the final results should speak to the near-universal high quality of the entries. We are particularly impressed that in a coding contest lasting a single weekend, when people are busy studying for final exams and preparing for the holidays, we got eight entries, and such good ones to boot!
Any chance of having the scores made public?
geekboy1011 wrote:
Any chance of having the scores made public?
Might as well; it can't hurt. I will edit this post once I finish eating my lunch with the scores for the eight entries.
Some very interesting entries there Smile Congratulations to the winners!

KermMartian wrote:
We look forward to everyone participating in Cemetech Contest #12 in the Spring, which we anticipate will require the creation of Lua programs and have TI-Nspire CX calculators as prizes.
Uh oh, that sounds very attractive... Maybe I should enter (if time allows, that is) ^^
time to learn some Lua and get an nSpire!
So how about those scores/rubrics?
Out of curiosity, would a z80 Lua interpreter be allowed for contest #12? It's an idea one of my friends was throwing around that he wanted me to make.
Congrats everyone! I tried Block Dude and ArrowGPS and loved them so far. I can't wait to try the other entries. Smile
Quote:
KermMartian wrote:
We look forward to everyone participating in Cemetech Contest #12 in the Spring, which we anticipate will require the creation of Lua programs and have TI-Nspire CX calculators as prizes.
Uh oh, that sounds very attractive... Maybe I should enter (if time allows, that is) ^^
I definitely hope that you get a chance to enter. Ever since you were kind enough to get in touch with TI on our behalf and connect us up, I've wished we had more here at Cemetech that appealed to you. Smile
merthsoft wrote:
So how about those scores/rubrics?
Bump...
merthsoft wrote:
merthsoft wrote:
So how about those scores/rubrics?
Bump...
All rubrics have been sent out, accompanied by a reminder to upload your entries to the Cemetech Archives as soon as possible. Thanks to everyone for their patience!
Hay guys...

Here is my entry: Fireball

Enjoy
  
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