- Alien Breed 5 Episode II: Evolution
- 25 Sep 2013 03:15:13 am
- Last edited by JamesV on 23 Jan 2015 12:16:02 am; edited 2 times in total
About a year ago I released Alien Breed 5. Whilst I was quite happy with it, there were a few ideas & features that I had in mind during the development process that didn't make it into the final product for various reasons. I figured I'd come back and further develop the game again at some point, and based on my track record of Alien Breed games on TI calculators, I guess it was inevitable anyway! Those that have either finished all 12 levels of AB5 (or looked through the source code) will know that I decided to subtitle the v1 release "Episode I: Rebirth".
Episode II: Evolution is a major update to Alien Breed 5. The battle against the neverending alien horde continues, and will be taken to new levels of fun!
There will be a number of improvements and additions to the game. For this reason, it will be available only on the TI-83+/84+ calculators, as a flash application. The game has now outgrown it's previous "RAM program" life due to memory constraints. In terms of how the game will be changed, think of it like an "expansion pack", ie. all the previous levels and gameplay features of AB5 v1 will be there, but there will now be additional content and things to do in-game.
Features:
- 12 brand new levels which form Episode II: Evolution. This brings the level total to 24 across 2 campaigns.
- 2-player co-operative play.
- "Retreat" firing.
- Intex Entertainment "Space Pong".
- Achievements.
- In-game tips for new players.
- Smooth walls/soft corners for easier navigation into tighter corridors.
- Increased tileset, animations & interactive objects.
- Improved interface.
- Boss AI re-written.
- Game balancing adjusted.
- Cut scene type segments and improved epilogue when finishing a campaign.
- A bunch of minor bug fixes.
Episode II: Evolution is a major update to Alien Breed 5. The battle against the neverending alien horde continues, and will be taken to new levels of fun!
There will be a number of improvements and additions to the game. For this reason, it will be available only on the TI-83+/84+ calculators, as a flash application. The game has now outgrown it's previous "RAM program" life due to memory constraints. In terms of how the game will be changed, think of it like an "expansion pack", ie. all the previous levels and gameplay features of AB5 v1 will be there, but there will now be additional content and things to do in-game.
Features:
- 12 brand new levels which form Episode II: Evolution. This brings the level total to 24 across 2 campaigns.
- 2-player co-operative play.
- "Retreat" firing.
- Intex Entertainment "Space Pong".
- Achievements.
- In-game tips for new players.
- Smooth walls/soft corners for easier navigation into tighter corridors.
- Increased tileset, animations & interactive objects.
- Improved interface.
- Boss AI re-written.
- Game balancing adjusted.
- Cut scene type segments and improved epilogue when finishing a campaign.
- A bunch of minor bug fixes.