I don't see any more glitches in the automatic NACK; I did a few tests and it worked! Also, I consolidated the tank drawing with the tank health bar drawing, and now tanks that have been destroyed disappear to avoid confusion. Up next: wind!
Not yet, because I want to add wind in first, and perhaps AIs, although I might wait for AIs until after another beta release to you guys. The current debate is how random the wind should be, if it should change direction, and whether only the direction should be indicated, or both direction and intensity. I was leaning towards the latter.
KermMartian wrote:
Not yet, because I want to add wind in first, and perhaps AIs, although I might wait for AIs until after another beta release to you guys. The current debate is how random the wind should be, if it should change direction, and whether only the direction should be indicated, or both direction and intensity. I was leaning towards the latter.
Kerm, what do you think of my suggestion for checksum-checking on the previous page?
elfprince, it's a good idea, but the problem would be get a frame into the checksumming routine in the first place and reading what it returned. There's no great way to do that, unfortunately.
elfprince13 wrote:
Ah, you didn't add it to the API routines?
Not separately. I never thought I would need it to be separate or that I would need to access it. Register to Join the Conversation
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