In October 2006, I was working hard on CALCnet2.2, the then-latest incarnation of my long-suffering calculator networking project. After years of effort, I had finally succeeded in sending data over CALCnet2.2, emulated on the PTI debugger. Due to time constraints with schoolwork, I never got a chance to pick up the project again, until the end of this August when I finally finished and released Doors CS 7.0. I decided that in the foreseeable future I'm going to try to pick up and either finish or let hibernate three of my past projects, CALCnet, my N-game pseudo-clone M-Game, and Civilization Simulator II. Over the past week I've been sporadically toying with CALCnet2.2 in the midst of my other projects and work, and I'm happy to say that CALCnet2.2 has sent its first few successful messages over two real networked calculators. The evidence:
This evening I'm going to write the simplest of two-calculator pong demos (first just bouncing, and maybe later with players and paddles), then I need to implement a send-to-all broadcast functionality before I can demonstrate a four-calculator network. CALCnet can theoretically support an arbitrary number of calculators, but I have only a limited number of unit to unit cables to cut apart. Feel free to donate some.
Comments and thoughts? Suggestions? Suggested applications? Questions?
This evening I'm going to write the simplest of two-calculator pong demos (first just bouncing, and maybe later with players and paddles), then I need to implement a send-to-all broadcast functionality before I can demonstrate a four-calculator network. CALCnet can theoretically support an arbitrary number of calculators, but I have only a limited number of unit to unit cables to cut apart. Feel free to donate some.
Comments and thoughts? Suggestions? Suggested applications? Questions?