I plan on starting another Cemetech Contest after the STEMnauts contest has completed. If anybody has contest ideas, please post them in this thread. I can't guarantee that any one idea will be selected, but a good ol' brainstorming session is a good place to start.
Make a contest where you have to recreate a popular game on the app store. Like Piano Tiles, Candy Crush, Ext. That would be a fun contest.
^^ really good idea...
Something related to music, albeit without the audio...
Something related to machine learning.
Something related to 3D animation.
Rube Goldberg: TI-BASIC edition!!
Here's a killer: 3D pathfinding! (Ok, that's really bad)
Something related to music, albeit without the audio...
Something related to machine learning.
Something related to 3D animation.
Rube Goldberg: TI-BASIC edition!!
Here's a killer: 3D pathfinding! (Ok, that's really bad)
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mr womp womp wrote:
3D pathfinding from hell! this time, with less tokens available 

(Oh hell no)^3
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Zixcoder wrote:
How about a contest to make a card game?
Actually, a contest to recreate a board game would be cool.
Zixcoder wrote:
Is there a time limit for the contest? How long is it, usually?
Depending on the type, anywhere from 3 months to 1 week, split up into multiple weekly deadlines. If that makes sense 
TheGeekyScientist wrote:
Zixcoder wrote:
How about a contest to make a card game?
Actually, a contest to recreate a board game would be cool.
Yeah! Or a mini game from a popular game. (*cough* Mario *cough*)
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_iPhoenix_ wrote:
TheGeekyScientist wrote:
Zixcoder wrote:
How about a contest to make a card game?
Actually, a contest to recreate a board game would be cool.
Yeah! Or a mini game from a popular game. (*cough* Mario *cough*)
Changes all of Mario's sprites and turns it into Sonic...
TheGeekyScientist wrote:
Actually, a contest to recreate a board game would be cool.
I like this idea, but it might make for a very difficult contest.
I tried to make monopoly once, and it was going well, but since TI-BASIC only supports single-letter variables, it got to the point where I had no idea what anything did and I couldn't finish it. If we were to do this, it would have to be a fairly simple game or in some other language.
I really enjoyed the contest which includes making a game/program every week, or almost every week, like #15 and #17, so I vote for that, even though a single large game/program would be fine as well
I also prefer games over algorithms, since I don't like algorithms
What about a nikky-like bot in BASIC, that responds cr*p to some input?
Or maybe a symbolic integral solver (i.e. sin(X) => -cos(X) without knowing X)



Kydapoot wrote:
TheGeekyScientist wrote:
Actually, a contest to recreate a board game would be cool.
I like this idea, but it might make for a very difficult contest.
I tried to make monopoly once, and it was going well, but since TI-BASIC only supports single-letter variables, it got to the point where I had no idea what anything did and I couldn't finish it. If we were to do this, it would have to be a fairly simple game or in some other language.
You don't have to use single-letter variables. I created Monopoly using numbers in a matrix to store the data. You just have to keep track what each spots do.

How about a contest to create a text editor?
- mr womp womp
- Official Cemetech Cat Manager (Posts: 1770)
-
- Re: Using lots of variables
- 30 May 2017 08:53:53 am
Zixcoder wrote:
Kydapoot wrote:
TheGeekyScientist wrote:
Actually, a contest to recreate a board game would be cool.
I like this idea, but it might make for a very difficult contest.
I tried to make monopoly once, and it was going well, but since TI-BASIC only supports single-letter variables, it got to the point where I had no idea what anything did and I couldn't finish it. If we were to do this, it would have to be a fairly simple game or in some other language.
You don't have to use single-letter variables. I created Monopoly using numbers in a matrix to store the data. You just have to keep track what each spots do.

How about a contest to create a text editor?
I see 2 main issues with that:
- 1) There is no real challenge, its pretty straightforward if we stick to the basics. (And its hard to put specific guidelines to regulate the complexity)
2) We would end up with a bunch of text editors, which nobody really uses...
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