MateoConLechuga wrote:
xlibman wrote:
I wanted to update the game since it only works with C libs released before October 2017.
Can you expand on this a bit more? The C libraries are backwards compatible across all versions, so this seems like a case where the API might not be being used correctly by the ICE compiler?
On the possum's game's title screen, text and rectangles are displayed with the wrong colors for the most part and when the game starts the opossum's mood is always "Satanic Mad" instead of picking randomly between 6 different moods (with Satanic Mad being the 5th).
The weird part is that text/shape discoloring only seem to happen on the title screen and not anywhere else.
Code:
Lbl TI
[i]Displays title screen content
FillScreen(B+111
SetColor(248-B
FillRectangle(0,14,160,88
FillRectangle(160,14,160,88
SetColor(255
FillRectangle(0,18,160,80
FillRectangle(160,18,160,80
ScaledSprite_NoClip(1,66,20,2,2
TransparentSprite_NoClip(4,120,108
SetTextFGColor(9+B
PrintStringXY("Press anykey!",58,160
SetTextFGColor(B
PrintStringXY("(c)2016 It RPG Is!",16,208
PrintStringXY("http://codewalr.us",16,224
Code:
[i]Possum mood rand, score, meter, mood spd list, mood spd cache(2), anim frame
rand/2800000->R
0->P
77->E
385->F
{8,3,4,2,7,5,4,7,5,6,20,5->L1
L1(R->L
L1(R+6->M
0->U
[i]Var increment timers
0->T
0->S
0->V
SetTextFGColor(255
PrintStringXY("Possum's ",0,0
If R=0
PrintString("hyper"
End
If R=1
PrintString("grumpy"
End
If R=2
PrintString("feelin good"
End
If R=3
PrintString("sleepy"
End
If R=4
PrintString("satanic mad"
End
If R=5
PrintString("scared"
End