In light of recent 1.9 discussions and general interest in keeping the server activity rolling along, since people have a tendency to come online when there are others online too (and likewise less people want to come on when there are less online), it would be cool to get some regular activities going, even while it's still the 1.8 map. And of course for the 1.8 map, since it is approaching the end, we should have bigger incentives to come online, such as including more significant unobtainable items, as we only have a limited time to enjoy them. By the same logic, when we start fresh in 1.9, any bigger rewards should be used more sparingly, and users should really have to work for them. 'Regular' activities would possibly imply setting something up not only monthly, but even weekly. I understand that these take some amount of time to setup, so I propose doing the following in the future:
- On a monthly basis, have bigger hunts made by an admin which could possibly take users on some adventure, following clues to eventually get some treasure. And if not hunts, which are very good activities to do, then something in general that might draw more interest. Such rewards could be obtaining an unobtainable item, i.e. an enchanted item one tier higher than the maximum possible enchantment. As an example of what I'd like to see more of, we had some stuff in 2014 here take place, which appeared to have a monthly frequency to it initially, but it quickly slowed down to a stop.
- On a smaller time scale like a weekly basis, have smaller hunts which could simply take place around spawn, in which one or multiple chests would be hidden around spawn based on a clue or two, encouraging both users to pop online more frequently, and also explore our spawn and discover new things. Since such a thing would take place more frequently and requires more attention, it can be limited to something that would only take 5-10 minutes to setup, but could take half an hour or more for users to find and figure out. Such rewards could be a handful of diamonds, gold, etc. Perhaps such hunts could have a single harder to find treasure, but other treasures scattered around which are more "Easter egg hunt" style, in that they are spottable, but smaller rewards-- whoever sees it gets it first.
Server activity takes a spike upward when such activities happen, and it would encourage a positive feedback loop of healthy server activity that I think is truly important to have if we want to follow through with our vision in where this server should go.
Another idea which I have been really wanting to go forward with, but would need some admin to help administer some of the events, is
Abba Caving-- details and screenshots of some of the previous events can be found at that link. Quite a handful of matches have already taken place in the past months, and is still a relatively popular idea. The idea is that in order to make these events take place with relative satisfaction, it all depends on how good the cave system is, which is not always something that is easy to find or know for sure how it will pan out. Good cave systems are a whole mess of caves, ravines and even mineshafts, a good portion of which go down to diamond level, and look like a mess of spaghetti when either viewed from dynmap cave view, or in game using /gamemode 3. Matches are usually 20-30 minutes in length, but ultimately depend on how much time everyone has, and how good/big the cave system is. This is where an admin could help a lot in administering these events-- since a player needs to find the cave normally, it can time to find what looks like a good cave, but even then, the player doesn't truly know how good the system is, other than speculation of if the cave will go down deep and branch out a ton, and it's not like they can explore it, since that would defeat the purpose of everyone being on equal ground. An admin would be able to not only find the cave system much faster, but also see using gamemode 3 underground how good the cave system truly is. While I, and others, can continue to set these activities up on our own, it would certainly be nice to have them get official support.
Even though Abba Caving is its own reward in a sense, since the "winner takes all", meaning all ores found by the other players are forfeited to the winner, it'd also be cool to have the winner also get a 1st place prize, and 2nd and 3rd place, since it would be an official competition if admin-supported.
Related to this, we could also have official tourneys, where if we had let's say 8 participants, everyone pairs up and individually has matches against each other. The 4 winners would go on, pair up and face each other, and the final 2 winners would compete for the grand prize. Since it would be an Abba Caving tourney, this means that the winner of the entire tournament would take the winnings of all games played in the Abba Caving tournament.
On another note, I would like to emphasize that such activities that especially involve rewards, should be posted in the forum under some server activities area at least a day or two in advance, so that it's all fair game for everyone who would want to participate and have an equal chance at winning. Or perhaps make use of mc.cemetech.net and have a dedicated page for stuff like treasure hunts of any kind, in which everyone can visit, see the details of the hunt which will start at a certain place and time, and has any additional clues or details necessary.
It's not quite fun hopping online to find out a big activity is already well in progress, or already done, so I think advance notice is a good thing. Plus, it'll draw even more attention to the activity since people know about it in advance, and we would have more people participating.