- [Solved] [Help] Ti 84+ CE ASM Sprite Routine
- 30 Sep 2015 07:55:34 pm
- Last edited by Hactar on 01 Oct 2015 05:16:46 am; edited 1 time in total
I have spent several hours Googling and trying everything possible. All I want is an ASM script, 100% complete and tested, that will put a sprite on my screen.
Minimum requirements: 8x8 sprite, black and white, placed at X/Y coordinates that are multiples of 8
Awesome requirements: 10x10 sprite, black and white, placed at X/Y coordinates that are multiples of 10
Super awesome requirements: 8x8 or 10x10 sprite, multicolor (standard TI-OS colors is enough), placed at any coordinates
In case you are wondering, I am trying to make Conway's Game of Life in ASM. I made a BASIC version that worked wonderfully but took around 15 seconds per update, so... it's a little too slow.
P.S. I see a lot of TI-84+ CE ASM programs that say they require Doors CSE, but how am I supposed to run it if I can't get Doors CSE on my calculator? Heck, how do the developers of the program see if it works on CE? Do they just *know* that once Doors CSE comes out for 84+ CE that everything will work? I am severely confused here.
P.P.S. If I need to download some files or something, PLEASE PLEASE PLEASE give me LINKS to the files so that I know where to find them. Or embed the code here. I am tired of finding stuff in forum posts that I spend half an hour trying to Google for and can't find anything.
Sorry if I sound a little frustrated... it's getting late. I really appreciate any help; even just the bare minimum request would be awesome. I want to spend several hours figuring out the logic of cellular automation, not displaying it to the screen. Thanks in advance.
Minimum requirements: 8x8 sprite, black and white, placed at X/Y coordinates that are multiples of 8
Awesome requirements: 10x10 sprite, black and white, placed at X/Y coordinates that are multiples of 10
Super awesome requirements: 8x8 or 10x10 sprite, multicolor (standard TI-OS colors is enough), placed at any coordinates
In case you are wondering, I am trying to make Conway's Game of Life in ASM. I made a BASIC version that worked wonderfully but took around 15 seconds per update, so... it's a little too slow.
P.S. I see a lot of TI-84+ CE ASM programs that say they require Doors CSE, but how am I supposed to run it if I can't get Doors CSE on my calculator? Heck, how do the developers of the program see if it works on CE? Do they just *know* that once Doors CSE comes out for 84+ CE that everything will work? I am severely confused here.
P.P.S. If I need to download some files or something, PLEASE PLEASE PLEASE give me LINKS to the files so that I know where to find them. Or embed the code here. I am tired of finding stuff in forum posts that I spend half an hour trying to Google for and can't find anything.
Sorry if I sound a little frustrated... it's getting late. I really appreciate any help; even just the bare minimum request would be awesome. I want to spend several hours figuring out the logic of cellular automation, not displaying it to the screen. Thanks in advance.