So, before I continue any major ports, I made a nice little Pac-Man game that functions as close to the original that I want to spend the time to code. The levels get increasingly harder (The AI gets super awesome); there's timings, targeting, and , of course, Elroy. It's still a work in progress right now, as I have to do all of the homescreen and high score things, along with a couple feature additions and bug checks. Here's a video of what it looks like now:
EDIT: Just realized that when I made this video I had the testing mode enabled. If you see something funny, that's because it's testing.
And screenshots so you can see things better:
For those who are more technically inclined, this is operating in 8bpp mode, and is using the extra vRAM as a back buffer, and then copying the entire screen every frame. For timing, it uses the RTC in order to keep my life sane. Not too bad on speed with a ez80.
EDIT: Just realized that when I made this video I had the testing mode enabled. If you see something funny, that's because it's testing.
And screenshots so you can see things better:
For those who are more technically inclined, this is operating in 8bpp mode, and is using the extra vRAM as a back buffer, and then copying the entire screen every frame. For timing, it uses the RTC in order to keep my life sane. Not too bad on speed with a ez80.