So once again, this topic is relevant. There is a lot of posfing activity in the 1.9 discussion topic that should be over here; and through writing my below posf, I decided that this topic is the best place to put it.
The majority of the players came to Cemetech a freebuild survival server back in the days of 1.5 and 1.6, and the change to PvP has alienated many players. Additionally, Cemetech has a streak with not killing players in a PvP environment; instead, we work way too hard at exploiting glitches and taking advantage of naive players to achieve what should have been achieved through combat. This led to escalation of minor issues to the point where it is simply impossible to separate Minecraft and forums. Faith in many players was lost, and behavior on both sides led to this distrust carrying over to the forums. This is not what anyone had anticipated while planning the PvP server, and the damage done is definitely not entirely reversible.
I believe several people had stated it in the 1.9 topic, but PvP by default needs to end. When I say "by default", I mean that players are forced to fend for themselves with no guarantee of safety. This strongly discourages freebuild. Theft from chests also discourages building. The most effective solution that has been used is the cobble box method of town security, which is basically the opposite of an aesthetically pleasing build. We won't be having another map full of awesome builds if there is risk of griefing.
The 1.5/1.6 server achieved a nice balance of building protection and player freedom. PvP activities were permitted with consent, yet theft was still not allowed. Instead of forcing users into a new paradigm, we can take the benefits of both the 1.6-style and 1.8-style Cemetech server environments. Many players liked the PvP paradigm, enough to allow for the system to continue within its current player set. However, the vast majority of players from the TERRA nation alliance have left the server as a result of the PvP events and mentality. These players would benefit from build, death, and resource protection that the current 1.8 environment does not offer.
The "PvP-by-choice" solution is the most ideal one I have seen, and it is pretty hard to beat. There are even plugins to moderate this (ask Bosaik). Players that want to participate in PvP can simply say so, or change a plugin setting, and continue as they were. The others should clearly state that they do not want to participate in PvP, and should have their builds protected by antigrief rules as there once were in 1.6. The currency and shop system should remain, along with Towny. We should not rely on Towny to protect the non-PvP players, as not all want nor can afford a town. The PvP players, however, benefit from Towny and are effectively reliant on it for protection; choosing to be a PvP player relinquishes the protection rules can provide.
Some server policies need to be changed for both PvP and non-PvP players. Primarily, glitches should not be allowed in the first place; this includes advantageous and unintended effects a plugin provides that would not be possible in vanilla Minecraft (eg. changing spawner types through MobCatcher; we (you know who you are) had decided that this should not be allowed previously as per this rule suggestion). Horseglitch/pigglitch/whatever is simply ridiculous, along with the associated lag glitches to access normally inaccessible areas or items. While all this may seem "clever," it confuses players, selects towards certain players able to perform such a glitch due to their computer's configuration, and causes distrust of both the administration and the methods of administrative investigation regardless of how well-founded a player's claims are. It's not fair to the players that are disadvantaged by an inability to replicate particular glitch methods, and thus should not be allowed in the first place. Secondly, allowing stealing from chests not completely exposed to the environment needs to be seriously considered. It made combat extinct; why risk one's life to kill another player when their belongings can be taken from chests with minimal risk? This is where the intensity of Cemetech MC's politics stems from, the famous whodunit scenario. I'm sure the vast majority of players can agree that the politics as they stand needs to end, and chest stealing is a significant cause of this. This is, of course, only relevant for those who choose PvP. Lastly, players should be assumed to be non-PvP by default. This will settle disputes over who can kill who (non-PvP should definitely not be allowed to kill or raid from PvP players; the rest can be decided in the forums).
I cannot stress this enough:
Do not wait until 1.9 to implement change. The server population will continue to degenerate so long as the current system is active. A good portion of Terrans, myself included, are not returning to the server as a PvP participant; as for my case, I have acknowledged that the Minecraft server is negatively harming both my views of other players and the views of myself, and the best way to stop a problem is to not have it in the first place. But regardless of what I think, there is guaranteed to be one truth: something needs to change fast.