That looks horribly inefficient to me...
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sure, at the start its a little big. but it saves you massive size through the rest of the program by avoiding brute forcing.
I tried before; are there any major changes or just bugfixes?
And
Code:
is a lot more efficient. I can't see why you would want to store to various random indexes with conditionals.
And
Code:
1 -> L1(1+expr(sub("0123456789",A,1
added talking, a little extra speed on the walking, and a better look at the spells I plan on having
wasn't a ton, and it may not actually have changed. What I did is just move a big hunk of code to a subprogram, and it only needs to be accesed under certian conditions (RIVMENU), plus I may use it in other portions of the game
- rivereye
- Future Admin (Posts: 5546)
- 22 Oct 2006 04:26:51 pm
- Last edited by rivereye on 22 Oct 2006 08:20:34 pm; edited 1 time in total
ok, I have another release up and running. http://rivereye.ifastnet.com/rpg_files/store.zip
This one addes weapon, armor, and shield shops, a new, more optimized list layout, and random enemy apperances. Next to add is the general store.
This one addes weapon, armor, and shield shops, a new, more optimized list layout, and random enemy apperances. Next to add is the general store.
-
Harq
- Calculator Deity (Posts: 1857)
- 22 Oct 2006 06:01:01 pm
- Last edited by Harq on 22 Oct 2006 09:01:59 pm; edited 1 time in total
I think you mean /rpg_files not /rpg_riles
Harq wrote:
I thinmk you mean /rpg_files not /rpg_riles
I think you mean "think", not "thinmk". Cool deal, rivereye, I'll have to download this and try it. KermMartian wrote:
Harq wrote:
I thinmk you mean /rpg_files not /rpg_riles
I think you mean "think", not "thinmk". Cool deal, rivereye, I'll have to download this and try it.Thinmk? I don't see this "thinmk" you speak of
Harq wrote:
KermMartian wrote:
Harq wrote:
I thinmk you mean /rpg_files not /rpg_riles
I think you mean "think", not "thinmk". Cool deal, rivereye, I'll have to download this and try it.Thinmk? I don't see this "thinmk" you speak of
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