Nice discoveries, AHelper! I also enjoyed doing some automatic exploration of the map while I was copy-pasting the rails into place. I think it's going to be a really exciting map to build and fight in. In more immediate news, the rail interchange and terminal are nearly complete, which means that in terms of rails, the stations are the main missing piece for the launch of this server. The sum-total of tasks that remain:
Server: Non-dev build of Craftbukkit.
Plugins: Need Fe, Vault, Groupmanager, SignShops, Towny, and WorldGuard for 1.7.
Economy: Need to decide on which materials will be sellable and buyable, the prices for each, and the prices of creating towns, upkeeping towns, and buying chunks (plots).
Rails: Need to build stations along four branches. Need to WorldGuard all branches and stations.
Spawn: Missing features: signshop chests in shop buildings, spawn border delineation, cleanup around LTWTTF stairs, more ways out of spawn, some grass that has not grown over dirt, general cleanup of entertainment projects. Cleanup of "clipboard" of rail pieces. Protection of spawn.
Configuration: Setting up groups for new members, members who have visited before, mods, and admins. Turning off PvP inside spawn and rails. Configuring Towny.
Anything else that I missed? Now, some pictures:
1) Three pictures of the completed interchange room that connects the four rail branches to the Spawn Terminal:
2) Two lucky chunk-loading-lag "xray" views of the interchange room above the terminal, with Shop #2 and the rest of the spawn near the top. You can almost see the fact that the interchange room has four layers here.