- A* Help
- 08 Jun 2012 08:55:08 pm
Has anyone done any work with the A* algorithm? I am planning on implimenting it in my game for AI. I see tutorials on how to do it in 2D grids, but I don't know about 3D trimeshes. Does anyone have pointers in this subject or places to start learning more about this? I am not at this part yet, but will be getting to starting on it in about a day or so.