I want to keep the pop out of the Wait loop as that pop is for the full ExclamationLoopS' loop. The issue I am having is it is not reading the key press inside the Wait loop.
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Fine, but you still need to pop that bc that you pushed, otherwise it's always going to crash. A second, non-flow-through label might do the trick, but in the meantime, the problem is that once you in from the keyboard port, you have to re-select a group due to the way the ASIC keyboard controller works. You can't assume the group will stay selected until you choose a new group.
Never knew that about the keypad thank you Kerm! It works the way i intended now wahoo!
Next step detecting the key input speed from the user and comparing it to the AI,
Fun! Fun!
Whats the eaisest way to invert the screen what I was told on irc confused me :/
Next step detecting the key input speed from the user and comparing it to the AI,
Fun! Fun!
Whats the eaisest way to invert the screen what I was told on irc confused me :/
Oh look a update thingermabob! x2!!!
Yeah just added some new stuff and actually detect you hitting the keys and stuff
Seems like 30ish is about average speed. I wonder what people will get once its released. >.> <.<
Shows the screen that the game uses to yell at you for a false Twitch.
Also shows me getting a really good score at the end a 11 wahoo!
Yeah just added some new stuff and actually detect you hitting the keys and stuff
Seems like 30ish is about average speed. I wonder what people will get once its released. >.> <.<
Shows the screen that the game uses to yell at you for a false Twitch.
Also shows me getting a really good score at the end a 11 wahoo!
Triples!
Ok now I am in the need of sprites, The main part of the engine is done and all its just adding in phases and a few other things...BUT I need sprites first so.
Can I get some 16x16pxl sprites for enemies and 1 16x16pxl sprite for the actual player?
If some one feels like spriting the original Kirby characters that would be awesome as well
ScreenShot: shows every thing I have done so far
Ok now I am in the need of sprites, The main part of the engine is done and all its just adding in phases and a few other things...BUT I need sprites first so.
Can I get some 16x16pxl sprites for enemies and 1 16x16pxl sprite for the actual player?
If some one feels like spriting the original Kirby characters that would be awesome as well
ScreenShot: shows every thing I have done so far
Yes you will have 3 lives so 3 false starts and start over...forgot to include that thanks for reminding me ^_^
Actually as many as you can make levels are definable in a pretty easy way now
Code:
Sorry for the devoidness of comments and repetive blatant copy pasting
In the original game each "draw" round you would fight some one else. so with that in mind I can happily put 5 people in each Difficulty and still make the difficulty progression doable (of which i realize is broken in that above example xD)
And I should probably comment that at some point....
EDIT:
Got most of it working now yay.
The reset button also works so now all I really need is More sprites xD
EDIT2:
Did not have a losing screen in that screenie so here it is!
EDIT3:
I hope no one takes these instructions literally....
Wait who am I kidding it makes it a lot more fun
Code:
Dif3:
ld a,3
ld (lives),a
ld hl,them1 ;game code starts here
ld bc,(20*256)+11
call alive
call go
jr nz,$-12
ld hl,them1 ;game code starts here
ld bc,(20*256)+8
call alive
call go
jr nz,$-12
ld hl,them1 ;game code starts here
ld bc,(20*256)+5
call alive
call go
jr nz,$-12
ld hl,them1 ;game code starts here
ld bc,(20*256)+3
call alive
call go
jr nz,$-12
Sorry for the devoidness of comments and repetive blatant copy pasting
In the original game each "draw" round you would fight some one else. so with that in mind I can happily put 5 people in each Difficulty and still make the difficulty progression doable (of which i realize is broken in that above example xD)
And I should probably comment that at some point....
EDIT:
Got most of it working now yay.
The reset button also works so now all I really need is More sprites xD
EDIT2:
Did not have a losing screen in that screenie so here it is!
EDIT3:
I hope no one takes these instructions literally....
Wait who am I kidding it makes it a lot more fun
I already drink lots of coffee, so I should do well here, right? Anyway, what other character sprite themes did you have in mind in addition to Kirby?
Any thing you can sprite up
I more or less went with the name twitch for that reason as I didn't want to blatantly abuse Kirby in this game So yeah what ever looks good in a 16x16 sprite xD
I more or less went with the name twitch for that reason as I didn't want to blatantly abuse Kirby in this game So yeah what ever looks good in a 16x16 sprite xD
Releasing games is fun here is Twitch v1
Plans for the future:
Balanced difficulties
Calcnet support
Currently Implemented features:
3 difficulties
Lives
Score tracking
DownLoad Link:
http://www.cemetech.net/scripts/countdown.php?/83plus/asm/games/twitch.zip&path=archives
Plans for the future:
Balanced difficulties
Calcnet support
Currently Implemented features:
3 difficulties
Lives
Score tracking
DownLoad Link:
http://www.cemetech.net/scripts/countdown.php?/83plus/asm/games/twitch.zip&path=archives
does need more screenshots and thats cause when I was at "10%" it was more like "90%" of the actual engine and then I just needed content.
http://cemete.ch/p151410
If you look at the code there the "Call Go" jumps to the engine and then returns after following a bunch of other calls and jumps...kinda wacky how I did it and can probably be ridiculously optimized BUT i have no complaints with gfx its just over 2KB. ^_^
http://cemete.ch/p151410
If you look at the code there the "Call Go" jumps to the engine and then returns after following a bunch of other calls and jumps...kinda wacky how I did it and can probably be ridiculously optimized BUT i have no complaints with gfx its just over 2KB. ^_^
That could be replaced with a single loop or a lookup table, but it's not too bad as-is. I'm glad to hear that it is still a decently small program.
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