BuckeyeDude wrote:
Breakthrough on Kerm's issues I believe, they should be solved. It appears it was a cutout issue, spencer just removed my code to handle keypresses properly. Latest version is up for download: http://wabbit.codeplex.com

Edit: I also forgot to mention qazz's sound issues are fixed
And how did this magically fix my issue of WabbitEmu pegging my CPU, by the way? Or was this an unfortunate side effect of something else (or perhaps even just a fluke)?
Just a guess, but I had code that sent the WM_SIZE message whenever a button was pressed (which causes a redraw to draw the circles). But in cutout mode this wont work, and I'm guessing this was causing the CPU issues. I didnt check beforehand what it was at, just fixed it and noticed I wasn't using anymore than 5% on a silver
BuckeyeDude wrote:
Just a guess, but I had code that sent the WM_SIZE message whenever a button was pressed (which causes a redraw to draw the circles). But in cutout mode this wont work, and I'm guessing this was causing the CPU issues. I didnt check beforehand what it was at, just fixed it and noticed I wasn't using anymore than 5% on a silver
That makes sense. It continues to work well for me, so congrats for that. I recently ran across an older version that would graphically indicate which keys were pressed; was that tossed out as a CPU-hungry novelty, or is it still lurking around somewhere in the code as a #define?
It works just fine if you're not in cutout mode. I'm trying to figure a way to make it work with cutouts on, the issue is that I cannot paint the window in that mode. Which means its hard to make any kind of change to the skin
BuckeyeDude wrote:
It works just fine if you're not in cutout mode. I'm trying to figure a way to make it work with cutouts on, the issue is that I cannot paint the window in that mode. Which means its hard to make any kind of change to the skin
Don't worry too much about it; I'm sure hardcore users wouldn't mind that being missing too much. I'd prefer a cutout and no animations over a rectangular border with eye-candy animations any day.
Haha I'm not don't worry Razz
However, I did just post a new build, fixing some small issues DeepThought reminded me of. Zip files, Sending flags, and group files all work again.
BuckeyeDude wrote:
Haha I'm not don't worry Razz
However, I did just post a new build, fixing some small issues DeepThought reminded me of. Zip files, Sending flags, and group files all work again.
Did you ever fix the issues with exporting occasionally doing crazy things? Also, what ever happened with the disastrous flakiness that was multiple calculators?
KermMartian wrote:
BuckeyeDude wrote:
Haha I'm not don't worry Razz
However, I did just post a new build, fixing some small issues DeepThought reminded me of. Zip files, Sending flags, and group files all work again.
Did you ever fix the issues with exporting occasionally doing crazy things? Also, what ever happened with the disastrous flakiness that was multiple calculators?


Exporting doing crazy things? As far as I heard the exporting bug was fixed. Multiple calcs are better, at least running wise. I had 3 open just fine, but didn't really test beyond running the homescreen
Right, now scrolling up I see your mention of the exporting fix. Glad to hear multiple calcs run well, but I wonder if you've gotten a chance to try out the problems with dragging to the second and moreth calculator? For now I'm still using PTI to test all my multi-calculator software, namely CALCnet and programs built on top of it.
Well i didnt think to try that till now, but interestingly enough, works just fine Very Happy
however multicalc linking still isnt happening Razz
BuckeyeDude wrote:
Well i didnt think to try that till now, but interestingly enough, works just fine Very Happy
however multicalc linking still isnt happening Razz
Isn't happening as in it's a lot of work that hasn't been done yet, or as in it's not going to happen?
As in its a lot of work and probably wont happen for a while. I won't say it won't happent, but my knowledge of linking is next to nothing Razz
BuckeyeDude wrote:
As in its a lot of work and probably wont happen for a while. I won't say it won't happent, but my knowledge of linking is next to nothing Razz
Well, I can't say I'm not disappointed to hear that, but I more than respect your right to spend your free time as you wish, so I shall have to be happy anyway. Smile If you ever do decide to tackle it, I would be happy to contribute my knowledge.
Multicalc screenshoting anyone?

And yes I know there is a problem with the first frame. I'm too tired to figure out what this right now
I tested the latest version of WabbitEmu on Wine, and it works perfectly! The keys are a little slow, but it is still very usable.
souvik1997 wrote:
I tested the latest version of WabbitEmu on Wine, and it works perfectly! The keys are a little slow, but it is still very usable.
Great to know! Thanks for sharing, Souvik. Smile Does drag-n-dropping onto the screen work, by any chance?
KermMartian wrote:
souvik1997 wrote:
I tested the latest version of WabbitEmu on Wine, and it works perfectly! The keys are a little slow, but it is still very usable.
Great to know! Thanks for sharing, Souvik. Smile Does drag-n-dropping onto the screen work, by any chance?


That doesn't work, but you can open files with the Open function in the File menu.
Ah, that's more or less what I figured. You can probably also pass the files to be loaded as arguments when you start WabbitEmu, just as when running under Windows.
Buckeye, could you add a new feature that connects the emulated calculator to gCn?
BuckeyeDude wrote:
qazz42 wrote:
*bump*

Buckeye, it seems that 82 backups are not working (I got the latest relese BTW)

Problem solved. A little hacky but still awesome


woo, shall test la8er (and I confirm that sound is working, gg buckeye, sorry if I pestered you a little (lot) Smile )
  
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