Update: got waypoints working
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Will_W wrote:
How does that work?
I don't really understand the Waypoints.
I'm afraid I'm equally confused. Are we talking about those AI-player-looking things flying about behind you? I don't really understand the Waypoints.
I think he means to "aim" the 2 AI players at a series of points in sequence, placed on every bend in the route, to make them drive correctly.
Mapar007 wrote:
I think he means to "aim" the 2 AI players at a series of points in sequence, placed on every bend in the route, to make them drive correctly.
This. ^^ calc84maniac wrote:
Mapar007 wrote:
I think he means to "aim" the 2 AI players at a series of points in sequence, placed on every bend in the route, to make them drive correctly.
This. ^^ ZagorNBK wrote:
Any possibility of a demo?
Probably not at this point.
By the way, I've been testing out splitscreen!
ZagorNBK wrote:
You definitely should keep the split-screen. It rocks!
Wow, I'm really impressed that there's very little apparent reduction in speed, even with dual rendering and grayscale! Nicely done, sir. GloryMXE7 wrote:
just think of the possibilities EX. mini map of course(wouldn't be to hard would it?)
That would indeed be cool. Thoughts, calc84? Also, welcome to Cemetech, GloryMXE7. I've seen you lurking around previously.
Mini-map might not work too well at this resolution. It's very likely I could show it before the level starts, though. But seriously, why use split-screen when you don't have to? It eats up valuable screen space. I moved the camera up a bit, and I think this shows the benefits of full-screen very well:
calc84maniac wrote:
Mini-map might not work too well at this resolution. It's very likely I could show it before the level starts, though. But seriously, why use split-screen when you don't have to? It eats up valuable screen space. I moved the camera up a bit, and I think this shows the benefits of full-screen very well:
Is it possible to make the camera height adjustable ingame, or is that not really within the scope of the game? How does camera adjustment work at this point?
Actually, I was considering making the camera have a few different positions. All I would have to do is change a 16-bit variable. (Even smooth transitions between heights would be possible)
calc84maniac wrote:
Actually, I was considering making the camera have a few different positions. All I would have to do is change a 16-bit variable. (Even smooth transitions between heights would be possible)
So you have it create in 3-D, but have the camera always in the same position? Totally go with the option of changing the camera.
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