foamy3 wrote:
KermMartian wrote:
Kllrnohj wrote:
elfprince13 wrote:
I'm pretty sure he added all sorts of keyboard shortcuts that make it so you don't have to use the mouse if you don't want to...
Which really doesn't change anything I've said. DCS is designed around the concept of moving a mouse with the arrow keys - a bad concept. Tacking on shortcuts is just hacking on partial usability to an unusable system. It's meant to be more intuitive for people who are used to computers instead of calculators; the keyboard shortcuts are a concession to users like you who want to use the whole thing without a mouse.
The mouse is a pain when you're just running programs, but I definitely prefer it for things like swapping programs between folders. I think there was an SE where you could just type a number 1-6 to run the corresponding program. It may just be a usability hack, but I think it puts it right there with MOS anyway. I'd definitely keep the GUI. Yup, that's TabFunctions SE: TabFunctions SE for DCS6
i'm not sure how it's a usability "hack" when it actually lets you start programs faster than MOS does since you can page 6 programs at a time, and start any of them with a single key.
elfprince13 wrote:
i'm not sure how it's a usability "hack" when it actually lets you start programs faster than MOS does since you can page 6 programs at a time, and start any of them with a single key.
Because the system isn't designed to accommodate it. Just because it *CAN* do it doesn't mean it does it *WELL*. TabFunctions (or whatever it is called) is thus a hack to make an unusable system (mouse driven by arrow key) usable. Had the system been designed from the ground up to be drive by shortcuts and arrow keys (and not an emulated mouse), it would have been much better.
Quote:
It's meant to be more intuitive for people who are used to computers instead of calculators; the keyboard shortcuts are a concession to users like you who want to use the whole thing without a mouse.
Therein lies the flaw in your thinking. People using DCS are already going to be familiar with menu-driven systems, as that is what the calculator itself uses (which, of course, they had to use to both install and run DCS). You are emulating a foreign system with a very different input mechanism in a veiled attempt at being "user friendly". Personally I think it is just a gimmick to get people to use DCS - flash over substance, as it were. Different just for the sake of being different.
I think that the mouse is cool, and those that don't like it should use MOS instead...
This computer-like GUI is what makes DCS attractive. Without it, DCS isn't DCS anymore...
I feel the mouse should stay but not be required for navigation. anything you can do with the mouse should be able to be done with out it. For one tabfuncs should be part of DCS not just an addon and things like edit, archive, and lock should be accessable from hot keys also. One suggestion would be have a way to show which program is currently under the mouse so that the user will know which program will be effected by a command.
ZagorNBK wrote:
I think that the mouse is cool, and those that don't like it should use MOS instead...
This computer-like GUI is what makes DCS attractive. Without it, DCS isn't DCS anymore...
This basically is my point. DCS's main "feature" is that its flashy. The mouse isn't very functional, and it certainly doesn't allow you to do things that menu-based navigation doesn't (and menu-based navigation is much, much faster and easier on a calculator).
I haven't followed DCS very closely, but it definitely seems like Kerm is putting far more emphasis on style over substance.
If anyone could actually use the mouse, with a real pointing device, the novelty would be much more exciting. I mean, very few people actually build TICI hubs (I actually know someone who did, however--a member of these forums). If there was usb support, I would at least show it off to people, anyway.
But, since that still isn't practical in the long run, I think the interface should be configurable. I would love to be able to set multiple buttons as the left click control!
jbr wrote:
If anyone could actually use the mouse, with a real pointing device, the novelty would be much more exciting. I mean, very few people actually build TICI hubs (I actually know someone who did, however--a member of these forums). If there was usb support, I would at least show it off to people, anyway.
But, since that still isn't practical in the long run, I think the interface should be configurable. I would love to be able to set multiple buttons as the left click control!
Currently 2nd, Enter, and TRACE all function as left clicks, while ALPHA and GRAPH are right-click options.
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Currently 2<sup>nd</sup>, Enter, and TRACE all function as left clicks, while ALPHA and GRAPH are right-click options.
Since when does Enter serve as a left click? I tried it on DCS but it doesn't do anything at all...
ZagorNBK wrote:
Quote:
Currently 2<sup>nd</sup>, Enter, and TRACE all function as left clicks, while ALPHA and GRAPH are right-click options.
Since when does Enter serve as a left click? I tried it on DCS but it doesn't do anything at all... I'm about 75% sure I added it for 6.1 or so...
Maybe it's the fact that I'm using the french version of DCS6.2 ...
(By the way, I noticed that the about screen in the english version has "6.1" on it, whereas the french has the correct "6.2"...)
I would love some of the aforemented suggestions.
I also would not mind three pages, DCS is one of the only Apps I ever have. But seriously, cut GCN before adding another page.
That's fair, I think I'd be willing to do that at least until I get it working a bit more consistently. I guess I just never added Enter as an alias key; I'll have to do so for 7.
KermMartian wrote:
That's fair, I think I'd be willing to do that at least until I get it working a bit more consistently. I guess I just never added Enter as an alias key; I'll have to do so for 7.
I say don't add gCn back until you figure out how to do the calc<->computer link. That hurdle was never really solved.
Kllrnohj wrote:
KermMartian wrote:
That's fair, I think I'd be willing to do that at least until I get it working a bit more consistently. I guess I just never added Enter as an alias key; I'll have to do so for 7.
I say don't add gCn back until you figure out how to do the calc<->computer link. That hurdle was never really solved. Oh yeah, meant to do that too. If only I could build a decent TCP stack on the calc or at least use an arduino or embedded CPU to do bridging with no host computer needed.
elfprince13 wrote:
that would be hot.
Indeed. I'm thinking the embedded option might be the better one, as that would have possible expansion ramifications beyond the scope of just gCn.
Oh, hey, I just remembered a good addition that would go great with DCS7.
Is there a way to do multiple selection of objects? It would go good because for people who want to move a good amount of things around, it wouldn't be so much of a hassle.
tribal wrote:
Oh, hey, I just remembered a good addition that would go great with DCS7.
Is there a way to do multiple selection of objects? It would go good because for people who want to move a good amount of things around, it wouldn't be so much of a hassle.
Across one screen would be trivial, across multiple screens would be less trivial but still not the end of the world. I don't hate that idea, actually...
Even just six objects at a time would be fine. It's still better than trying to re-organize after ever single RAM clear.