Are you interested?
Yes
 40%  [ 2 ]
No
 60%  [ 3 ]
Total Votes : 5

Hello, cemetech!
My name is Iron Fist. I've been doing TI calculator programming/gaming for a long time now. I haven't been on this site very long, however.
I'm working on a project called Deucalion. It's a website where you can download vibecoded games, in TI-BASIC.
It will be run like a normal game studio. Once I get it up to 100%, it will be organized around franchises, rather than just Space Invaders ports.
All of the games will be free, obviously. They will also be licensed under Creative Commons.
The site will have a google PSE for easy searching, I plan.
Short-term goals:
A functional vibecoded TI-BASIC game.
A functional TI-BASIC port of a fairly developed game (pokemon red, super mario bros, etc.).
Game Pages for finding games.
Long-term goals:
Better branding.
Game 'franchises', trilogies and quadrilogies of games.
A Google PSE for searching for a specific game.
YouTube tutorials for hardcoding games into your calculator.
'Masterpiece', a line of TI pixel art ports of famous paintings.
A MEGA server, so people can send me their own games to publish on the site.
Reviews/Socials/Better interactivity.
Even 8-bit music, for listening on the side.
N.B. - The games will be mainly for the TI-83, 83 Plus, TI-84 Plus C Silver, etc. The models that use TI Connect, rather than TI Connect-CE. This is mostly my personal preference. There's already a lot of stuff out there for the CE and Nspire.
Why only vibe-coded. Also AI is pretty bad at TI-Basic.
What would make your website better than Cemetech or Ticalc, where there are already a ton of high-quality games for more than just monochrome calculators?
And the gameboy games you listed you wanted to port, There is already an entire gameboy emulator for the monochrome ti83+ models and color ti84+ce models.
Not only that, but high quality games in TI-Basic are very slow unless they're very optimized, something most AI can't exactly accomplish. Trying to run a game such as Mario on in Basic, on a monochrome calculator (which are very slow compared to newer models), would run at likely less than a frame per second
Aim a little higher, have both vibecoded and regular coded games, and more than ti-basic, (preferably) I've been trying to ask people to make strictly online easy-to-understand c to .8xp toolchains- if you could add that. And if it can be a good competitor of cemetech than I'll hop on.
Maybe the 2d sdl part of sdl3 can be ported to the calc so we can have ai vibe coding a familer target and easy convert to the calc, also would be easy to port other sdl stuff.
Pretty cool idea, maybe host it on a free hosting site for testing so people can see it. Here are my other concerns. (many of them)
I would like to know why anybody would want vibecoded games.
As has been said before, Gameboy games can already be ran. If you made a program that made Gameboy emulator for monochrome calcs scale with the screen properly, that would be a big upside.
Finally, TI-Basic is slow, if you want to port a higher quality game, you should either write it in something like axe or asm, or sacrifice features and speed to write it in TI-Basic.
  
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