- Psilocybe, a mushroom themed deckbuilding RTS
- 25 Jul 2024 12:27:13 am
- Last edited by Arcturex77 on 25 Jul 2024 03:10:57 pm; edited 1 time in total
I received a strike of inspiration from the heavens so now I'm making a game
The general concept is an RTS game (loosely inspired by supreme commander 2), but instead of collecting regular resources, you play cards from your hand and deck that you build to expand your mycelium network, to destroy your opponent
Instead of a traditional currency (for example mass and energy in supreme commander 2), cards are played onto your growing patch of mycelium, and each take up a different amount of that space pertaining to their strength, and the main challenge will be managing that space and the units produced by the towers, to eventually win that scenario
I'm using Gamemaker Studio to make this project, and so far all I have is a very basic framework for cards that can be added to your hand, but I plan to work on it consistently and not too fast to avoid burnout
message me on discord (Arcturex) if u have any ideas or anything
DaniNyaaa is helping me with sprites n stuff
The general concept is an RTS game (loosely inspired by supreme commander 2), but instead of collecting regular resources, you play cards from your hand and deck that you build to expand your mycelium network, to destroy your opponent
Instead of a traditional currency (for example mass and energy in supreme commander 2), cards are played onto your growing patch of mycelium, and each take up a different amount of that space pertaining to their strength, and the main challenge will be managing that space and the units produced by the towers, to eventually win that scenario
I'm using Gamemaker Studio to make this project, and so far all I have is a very basic framework for cards that can be added to your hand, but I plan to work on it consistently and not too fast to avoid burnout
message me on discord (Arcturex) if u have any ideas or anything
DaniNyaaa is helping me with sprites n stuff