KermMartian wrote:
bmp+phpbb = no.
They look really sweet though. I love your idea of making it in DCS ASM with a GUI!


meh, check out the bmps anyway Wink oh yeah, and I forgot to mention that publicly: Im decided to make this in DCS asm Very Happy
Officially the first thirdparty game to be GUIified!
KermMartian wrote:
Officially the first thirdparty game to be GUIified!



Very Happy me ftw
Sooooo, It will not use your sprite technique? But it will be awesome as asm!
Harq wrote:
Sooooo, It will not use your sprite technique? But it will be awesome as asm!


exactly
Harq wrote:
Sooooo, It will not use your sprite technique? But it will be awesome as asm!
bcall(_iputsprite).
KermMartian wrote:
Harq wrote:
Sooooo, It will not use your sprite technique? But it will be awesome as asm!
bcall(_iputsprite).



/me thinks he meant my vasic routine...
He did. I was pointing out how ASM pwns even that.
KermMartian wrote:
He did. I was pointing out how ASM pwns even that.


lol,k
elfprince13 wrote:


Shock Great job! Shows the power of DCS6 gui!
Looks good so far. Good Idea
Very Happy thanks guys, and Kerm for spending all day debugging this and DCS with me
Very nice elfprince!! Very Happy
danke, danke
elfprince13 wrote:
Very Happy thanks guys, and Kerm for spending all day debugging this and DCS with me
I should be able to work out that GUIMouse issue for you at some point today.
KermMartian wrote:
elfprince13 wrote:
Very Happy thanks guys, and Kerm for spending all day debugging this and DCS with me
I should be able to work out that GUIMouse issue for you at some point today.


excellent, I hope you noticed I stuck up for you at revsoft, I don't what Kalan's problem is.....
elfprince13 wrote:
KermMartian wrote:
elfprince13 wrote:
Very Happy thanks guys, and Kerm for spending all day debugging this and DCS with me
I should be able to work out that GUIMouse issue for you at some point today.


excellent, I hope you noticed I stuck up for you at revsoft, I don't what Kalan's problem is.....
I did notice, thanks. I don't know what his problem is either.
I figured out the format for data about each piece


Code:
Tank      %0000
Fighter      %0001
Destroyer   %0010
Submarine   %0011
Transport   %0100
Carrier      %0101
Battleship   %0110
Bomber      %0111

City      %1000

Piece format:
   Team:            Red-- %01, Black-- %00, green -- %10 (2 bits)
   Strength: 1-18      (5 bits)
   X-Location 1-126   (1 byte -8 bits)
   Y-Location 1-94      (1 byte)
   Other (fuel, blast radius, troops onboard, days to produce/beingproduced):            (1 byte)
   Movement Type:      Asleep -- %00, Manual -- %01, Destination -- %10, Patrol -- %11 (2 bits)
   Moved yet?         (1 bit)
   Destination         (2 bytes -16 bits)
   Moves remaining      0-20 (5 bits)
   

;Tank-red:
.db %00000001
;Strength 1:
.db 1
;Location:
.db 95,32
;Other, doesn't matter
.db 0
;Manual, not been moved, 2 moves remaining
.db %01000010
;destination -- doesn't matter
.db 0,0


;fighter-black:
.db %00010000
;strengh 1:
.db 1
;location:
.db 37,25
;other 20 fuel
%00010100
;patrol, not moved, 20 moves remaining
%11010100
;destination
.db 47,15


Ah, very nice. I still need to figure out why you're having scrollbar issues.
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
» Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
» View previous topic :: View next topic  
Page 2 of 7
» All times are UTC - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement