- New Mario and Unnamed game Pics
- 27 Dec 2010 02:54:51 pm
- Last edited by basicman on 03 Feb 2011 09:35:22 pm; edited 4 times in total
Sorry for all the posts. All of them.
Mario in all basic. Mario sprite and movement have been installed, plus one level almost complete. Sprite is full size of course, and looks great. Of course this game describes itself.
This is the first world in this Mario game and it may be the only one, I do not know yet.
This is one of the mario sprite that I will be using.
Unamed in all basic. I have already installed onscreen fighting routine, life detection, and bullet count detector. If you put away you gun you can punch and hit the enemy when you run out of bullets. The enemy on screen balls up and shoots porcupine needles.
I am not sure if I should try to finish one of these or start something else. I need some input on these games. They are both in the beggining stage of development. I want to make something for the TI Basic 83+_category that shows how good games can get in basic.
If you think either of these choices would demenstrate this let me know. Maybe something else would be better? I have found a way that I can make The LEGEND OF ZELDA in basic too. It would take me a while to make the world, but I can get it to function with good speed, and with most of the original screen shots. Screen shot example
I could use different screens that look close to the real game. That is always a favorite. I just do not know how much of it will fit into a made for basic game. I am pretty sure I could fit at least fifty screens with room for excellent game play. I have more ideas, I just do not know which one that I want to complete first, and because it takes so long to program a good game sometimes, it gets hard to stick with it without motivation.
Mario in all basic. Mario sprite and movement have been installed, plus one level almost complete. Sprite is full size of course, and looks great. Of course this game describes itself.
This is the first world in this Mario game and it may be the only one, I do not know yet.
This is one of the mario sprite that I will be using.
Unamed in all basic. I have already installed onscreen fighting routine, life detection, and bullet count detector. If you put away you gun you can punch and hit the enemy when you run out of bullets. The enemy on screen balls up and shoots porcupine needles.
I am not sure if I should try to finish one of these or start something else. I need some input on these games. They are both in the beggining stage of development. I want to make something for the TI Basic 83+_category that shows how good games can get in basic.
If you think either of these choices would demenstrate this let me know. Maybe something else would be better? I have found a way that I can make The LEGEND OF ZELDA in basic too. It would take me a while to make the world, but I can get it to function with good speed, and with most of the original screen shots. Screen shot example
I could use different screens that look close to the real game. That is always a favorite. I just do not know how much of it will fit into a made for basic game. I am pretty sure I could fit at least fifty screens with room for excellent game play. I have more ideas, I just do not know which one that I want to complete first, and because it takes so long to program a good game sometimes, it gets hard to stick with it without motivation.