Hello all. So over the past week I've been working on this project called Quiver. It's an action centered bow and arrow fight with an AI. Basically I've been super uninspired lately, so I turned to my friend and was like, "hey. wanna come up with a game for me?" And since this dudes really into games and game development (but lacks the knowledge to actually make a game) he was excited to help out.
Basically the main ideas of the game are to be able to double jump and maneuver around fluidly, shoot arrows at the enemy, and and have a good time while doing it.
TODO List:
-AI movement, Brain, (and basically everything AI related)
-Sneaking mechainic
-Shooting mechanic
-Other Maps
-And most importantly revamp all of the code cuz what I've written currently is the most convoluted crap in the history of coding.
I've made good progress and think its fair to say I'm done with the movement of the hero, and I think it turned out pretty well.
Heres a gif of what all is done so far-
And here are all of the maps I'm planning on adding (or have already added)-
Anyways, yeah it's a pretty basic game but as of I think it's relatively fun!
Let me know what you think... suggestions, ideas, improvements.
Basically the main ideas of the game are to be able to double jump and maneuver around fluidly, shoot arrows at the enemy, and and have a good time while doing it.
TODO List:
-AI movement, Brain, (and basically everything AI related)
-Sneaking mechainic
-Shooting mechanic
-Other Maps
-And most importantly revamp all of the code cuz what I've written currently is the most convoluted crap in the history of coding.
I've made good progress and think its fair to say I'm done with the movement of the hero, and I think it turned out pretty well.
Heres a gif of what all is done so far-

And here are all of the maps I'm planning on adding (or have already added)-



Anyways, yeah it's a pretty basic game but as of I think it's relatively fun!
Let me know what you think... suggestions, ideas, improvements.