- CC23: epsilon5
- 02 Sep 2019 04:13:32 pm
- Last edited by epsilon5 on 10 Oct 2019 10:05:18 pm; edited 15 times in total
CC23: epsilon5
Overview
My CC23 entry for Spies & Stealth will task the player with completing somewhere around 20 levels, each on a floor of a high-rise skyscraper. During the levels, the player will encounter increasingly difficult AI guards who will pull out all the stops to catch you in your quest to steal some sort of treasure or valuable information on the top floor of the building.
AI and player interactions
The AI in the game will range from simple security guards who will attempt to sound the alarm if they see you on the lower floors, to heavily armed and intelligent guards on the higher floors who will shoot you on sight. As the player, you will have to try your best to stay out of the line of sight of the AI. If they see you, you will have to make the decision to sprint at the exit, risking enemy fire, turn yourself in, or shoot them. You will have to do this before you are shot or the alarm is sounded (you'll have about a three second period to do this before the alarm goes through). If they're shot, though, and another guard sees them, that guard will sound the alarm. You will lose if you are arrested, shot, or the alarm is sounded.
General
My entry will be coded in C for the TI 84 Plus CE.
Conclusion
That's the plan, let me know what you think.
Progress
General plan 100%
AI 100%
Physics (player, bullets, etc.) 100%
Levels 100%
Menus 100%
Polish 100%
Status Complete for CC23 submission.
Latest Screenshot
Latest screenshot, showing the full playthrough of the contest submission:
Disclaimer
If someone else had this idea, I'm sorry. It's the first thing I thought of when I saw the contest thing, and I didn't read anyone's thread before formulating my plan. I'm saying this because I just saw BasicTH's comment in his thread that everyone was going to do this type of program.
Overview
My CC23 entry for Spies & Stealth will task the player with completing somewhere around 20 levels, each on a floor of a high-rise skyscraper. During the levels, the player will encounter increasingly difficult AI guards who will pull out all the stops to catch you in your quest to steal some sort of treasure or valuable information on the top floor of the building.
AI and player interactions
The AI in the game will range from simple security guards who will attempt to sound the alarm if they see you on the lower floors, to heavily armed and intelligent guards on the higher floors who will shoot you on sight. As the player, you will have to try your best to stay out of the line of sight of the AI. If they see you, you will have to make the decision to sprint at the exit, risking enemy fire, turn yourself in, or shoot them. You will have to do this before you are shot or the alarm is sounded (you'll have about a three second period to do this before the alarm goes through). If they're shot, though, and another guard sees them, that guard will sound the alarm. You will lose if you are arrested, shot, or the alarm is sounded.
General
My entry will be coded in C for the TI 84 Plus CE.
Conclusion
That's the plan, let me know what you think.
Progress
General plan 100%
AI 100%
Physics (player, bullets, etc.) 100%
Levels 100%
Menus 100%
Polish 100%
Status Complete for CC23 submission.
Latest Screenshot
Latest screenshot, showing the full playthrough of the contest submission:
Disclaimer
If someone else had this idea, I'm sorry. It's the first thing I thought of when I saw the contest thing, and I didn't read anyone's thread before formulating my plan. I'm saying this because I just saw BasicTH's comment in his thread that everyone was going to do this type of program.