How many stars do you give Waver CE?
*****
 55%  [ 5 ]
****
 22%  [ 2 ]
***
 11%  [ 1 ]
**
 0%  [ 0 ]
*
 0%  [ 0 ]
Other (post below)
 11%  [ 1 ]
Total Votes : 9

To get this program ready for the back to school year, I fixed the readme, which had some issues with the changelog box, and removed the screenshots from the main folder to cut down on size.

Does anyone want to see any more updates for Waver CE, or should I focus almost entirely on DR1VE? I'm leaning toward abandoning this project for the time being.

EDIT- Almost forgot to answer Alvajoy's question. The UFO mode uses a modified version of the projectile equation h(t) = –16t^2 + vt + h, where h is the initial height, t is the time, and v is the initial velocity. Here's some code from this part (LOOPZ is incremented by 1 each loop).

Code:
If GAMEMODE=2
LOOPZ+1→LOOPZ
If getKey(1)
Y→YA
2→LOOPZ
End
If MODE=1
10→A
Else
14→A
End
If GRAVITY=2
((­1*(LOOPZ*LOOPZ))+(A*(LOOPZ-1))+(000+YA))→Y
End
If GRAVITY=1
240-((­1*(LOOPZ*LOOPZ))+(A*(LOOPZ-1))+(240-YA))→Y
End
If Y≥10000000 or Y≤10
10→Y
If GRAVITY=1
A-2→LOOPZ
End
End
If Y≥230
230→Y
If GRAVITY=2
A-2→LOOPZ
End
End
det(2,PLCOL
det(34,160,Y,5
Pause 1
End

And that's all there is to it.

EDIT 2- Right, MODE controls the slope of the line, or the launch velocity in this case.

EDIT 3- This is a good article on the concept.
It looks like you could touch up on the graphics a bit. For example, you could add a parallax background. I'd still like to see Waver CE updates.
  
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