TODO:
* saving to an appvar
*procedural dungeon generation
*get rid of LoZ sprites
*toggleable damage numbers
*better enemy "AI"
*better enemy attacks (some with projectiles, contact damage, etc)
*optimize and make my code suck less
*store and new weapons
*inventory menu
*interactive map elements (like locked doors and keys)
*animations
-add animations for enemies
-animate enemy projectiles (once they exist)
*add story and actual gameplay
-bosses
-relics
* saving to an appvar
*procedural dungeon generation
*get rid of LoZ sprites
*toggleable damage numbers
*better enemy "AI"
*better enemy attacks (some with projectiles, contact damage, etc)
*optimize and make my code suck less
*store and new weapons
*inventory menu
*interactive map elements (like locked doors and keys)
*animations
-add animations for enemies
-animate enemy projectiles (once they exist)
*add story and actual gameplay
-bosses
-relics