- Tanks 2! (3D Positional Rendering!)
- 08 Aug 2015 10:39:23 am
- Last edited by Luxen on 12 Dec 2015 04:05:03 pm; edited 1 time in total
I've been playing around with using the Plot system to make sprites, and I figured I would rewrite Tanks to use the new system. I would also add some to capabilities into Tanks, thus, Tanks 2 is now an open project.
I'm still putting the game together, and I have a few questions.
1) Whats the best way to store 3D Location data, simple to render?
- The system in Tanks 1 stores enemy location along a 32-point list, wrapped around a theoretical circle with the player in the middle. this means that the player cannot move. I clearly would like a better way to store the field. However, if field creation and render is too complex, I will ditch it; Ill just use a 320-point list and work on this some other time.
- No, Tanks is not in 3D! I just would like variable distances from you to also be added, giving you the option to move around.
No longer necessary, I scratched something together. However, it will likely need to be optimized by someone who knows what they are doing.
2) about how long is an acceptable render time?
3) the current render system is slow because of sprite merging. Plots only accept three list pairs, so I must merge sprite lists . what is the fastest method for appending one list to the end of another?
4) How should I judge a tank's Armor? Some of the tanks I have selected have "classified" under their armor thickness, but I do have type. Should I consider Weight as part of your armor?
I'm still putting the game together, and I have a few questions.
1) Whats the best way to store 3D Location data, simple to render?
- The system in Tanks 1 stores enemy location along a 32-point list, wrapped around a theoretical circle with the player in the middle. this means that the player cannot move. I clearly would like a better way to store the field. However, if field creation and render is too complex, I will ditch it; Ill just use a 320-point list and work on this some other time.
- No, Tanks is not in 3D! I just would like variable distances from you to also be added, giving you the option to move around.
No longer necessary, I scratched something together. However, it will likely need to be optimized by someone who knows what they are doing.
2) about how long is an acceptable render time?
3) the current render system is slow because of sprite merging. Plots only accept three list pairs, so I must merge sprite lists . what is the fastest method for appending one list to the end of another?
4) How should I judge a tank's Armor? Some of the tanks I have selected have "classified" under their armor thickness, but I do have type. Should I consider Weight as part of your armor?